STF mod creator, Modcrafters.com admin, CampaignCreations.org staff
Okay, good, it works, but what happens when the main structure is destroyed after one or both of them have morphed?
Okay, good, it works, but what happens when the main structure is destroyed after one or both of them have morphed?
The addons are intact and can still upgrade things. We aren't sure wheter we will change that.
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ya i never really thought about that.
Anyway, progress wise i got the new big crab, it looks pretty sweet and is probably one of my favorite units now. Other than that we are figuring out spells, when we get them laid out ill post each unit and it's abilities.
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I still say you should add more units. A cloaker would be nice. (But don't use the Marine for anything, I used it's DC in something I'm making for RoryFenrir for this mod.)
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Quote from name:TassadarZeratul
I still say you should add more units. A cloaker would be nice. (But don't use the Marine for anything, I used it's DC in something I'm making for RoryFenrir for this mod.)
We probably add a human race, after the competition because we need to done the first race, and there probably will be a observer-submarine which can cloak.
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Quote from name:TassadarZeratul
I still say you should add more units. A cloaker would be nice. (But don't use the Marine for anything, I used it's DC in something I'm making for RoryFenrir for this mod.)
whoa wait a minute, can you use something else? The marine is currently the stingray, for the range upgrade.
If i get time i would do either a giant lobster or angler
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Where's the Nautilus? You can't have an under water mod without Captain Nemo.
Where's the Nautilus? You can't have an under water mod without Captain Nemo.
Yeah, have be like a wandering unit, like a critter
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whoa wait a minute, can you use something else? The marine is currently the stingray, for the range upgrade.
Sure. How about the Civilian?
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sounds good. Nautilis would be good, thats a nother point i think i forgot to mention, I would like to have triggers that guide hostile critters, like big swarms of sharks that roam randomly around the map, to add some extra variation
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Hostile neutrals
Love the idea.
Only spawn them in late game.
Its not really my idea, im pretty sure armagedeon onslaught did this first
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Mesk definitely modifies any unit id he can get his hands on that's for sure and neutrals are prime pickings. I don't think he has any hostile neutrals in his mod tho. Modded neutral units for sure, but they did not remain neutral. Funguscraft is about the only mod I know of offhand that has modded neutrals. Maybe there are others that slip my mind? ShadowFlare did make a file in which kakarus were hostile tho spawning random psi storms! yikes that would be a nice surprise to your worker line!
so I guess you can call hers a mini "mod".
Modding neutral units goes right there along with doodads and all those other little details. By themselves they don't mean a lot, but all together, they make a big difference.
Did the B52's make a song called Shark Attack?
... get out of the water and don't look back.. googling just for the heck of knowing.
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1) Do the modded neutrals actually run AI scripts, or just have random useweapons in their iscript? (If the latter, you should probably trgtrangecondjmp it so they can't shoot from halfway across the map, and also randcondjmp it.)
2) SF is a girl? O_O
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Quote from name:TassadarZeratul
2) SF is a girl? O_O
... Of course.
And, if you're going to put in hostile neutrals, make sure they don't become hostile untill mid/late-game. It wouldn't really be a good idea to have players die right off the bat because a group of neutral units gangbanged their base.