Collapsable Box
Seacraft:
Seacraft is a mod that me and Devourer thought up, I did some graphics for a friend, and then thought it would be cool to have an under water mod where you play as Sea Creatures. This is only a 1 race mod so far, but has some new and unique features, as well as new and original graphics. We plan to have a version finished for the contest, and eventually a campaign.
Full Tech Tree:
Units:
-Teir I
Scanty Crab- These worker units mine coral and are the basic builders.
Paltry Fin- The weakest melee attackers, but are powerful in swarms.
Cetacean- The overlords, can trasport only workers.
-Teir II
Slay Shark- Stronger melee attackers, main units for swarms. Will have an "Adreniline Rush" ability.
Cinderia- Jellyfish that have a ranged electricity attack, they are also the weakest spell casters.
Teir III
Kraken- Elite melee attacker, has some spells, fast moving.
Slaughteray- Stronger spell caster and range attacker, has support spells.
Teir IV
Tortice- Strong defensive unit, ranged attacks, strongest spell casters.
Valomin Claw- Giant crab, powerfull melee attacks but slow, can spawn small crabs.
Leviathon- Huge whales, attack with a swarm of Paltry Fins.
[Leviathons are created by two Cetaceans, one spawns the egg, the other insiminates.]
All units, except Valomin Claw (finishing up its graphics)
Economy and Structures:
The Pescaden (Fish) are based off the zerg, they have one central Coral Reef that has 4 different levels that it can morphed to. Units are mainly produced out of eggs, this is the easiest systemfor AI. The Teirs are each level of the main Reef. The main building also has two add- ons, one for research upgrades and one for tech upgrades. Each of these Add-ons can also be morphed to a higher level. You can build additional main Coral Reefs as well as three different defensive structures. We are also trying to come up with a diferent economy, the plan right now is to beable to mine Coral. Coral buys upgraded buildings, add ons, upgrades, and new buildings. The other resource will be krill, which is basicly food for your fish. We havent decided for sure but there will be a time and for every krill producing structure you will get an additional amount of krill. You will beable to build "Krill Coral" on vespine geysers, but you will not actually beable to mine from it. Units will only cost krill, maybe some will require some coral. Control will be from whales, they are basicly overlords. (This makes AI alot eiser to code)
A basic base.
Progress So Far:
The graphics are almost all done, Iscript, firegraft, game interfaces, wireframes are all pretty much done. Theres still alot to be done, finishing datedit, AI, triggers, plugins (these are being contracted out) and hopefully we will beable to modify the twilight tileset for a more undersea feel. This mod still has room for suggestion, but the graphics are pretty much set in stone, they are a little cartooney but I tried to make them all match, but I think they have turned out pretty good so far. All of the units are highly animated, movement, idle, attack. The jellyfish and small crab were particuarly complex. Some not so important graphics are left, building, morphing, deaths... but the main images for everything is pretty much finished.
We have thought about making additional races, mainly a human race of divers and underwater craft, but for now, at least untill the contest we are focusing on completing the mod with what weve started.
Please post any feed back, ideas or suggestions. We hope to have a demo for you to play soon.
None.