Extended colours don't give colour co-ordination. You could look like a red in the game, but your name will show up cyan.
None.
i dont mean extended colors for human players, i mean for comps.
None.
Extended colours don't give colour co-ordination. You could look like a red in the game, but your name will show up cyan.
Only if you don't find a good one. That was the point of PColor showing the minimap color.
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speaking of which, farty, have you explained how each color is generated? It would be pretty simple to code them into excel, giving a decent approximation of what to expect.
It would be nice to have a list of the extended colors which have a name color other than cyan.
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i dont mean extended colors for human players, i mean for comps.
They'd still look like crap on the minimap, making it hard to find enemy units.
i dont mean extended colors for human players, i mean for comps.
They'd still look like crap on the minimap, making it hard to find enemy units.
They can, but they don't always do. A lot of them look solid on both in-game and on minimap
None.
what if i want it to be hard to find monsters
None.
i dont see whats so bad about extended colors some of them look pretty sweet actually.
One [84] in the space tileset [and maybe others?] makes little skulls in the post-game analysis. It would look sweet having a person that you beat have lil skulls for his losses...
Quote from name:Zachary Taylor
It would be nice to have a list of the extended colors which have a name color other than cyan.
I can work on that.