Help!
May 19 2009, 5:32 pm
By: Pr0nogo  

May 19 2009, 5:32 pm Pr0nogo Post #1



Original flingy entry:



Modified flingy entry:


Anyone understand what's wrong?

On another note, I'd like to make the Command Center be able to load/unload units with a space of four (for 4 SCVs, ideally), but when I did that the buttons got all screwy on me and load/unload didn't work.

Also, sorry, the pics aren't exactly clear.




May 19 2009, 6:40 pm Biophysicist Post #2



You can't make the Command Center fly faster via flingy.dat. However, there is an EXE edit in FireGraft that can. Note that this will affect ALL flying buildings.

Quote
On another note, I'd like to make the Command Center be able to load/unload units with a space of four (for 4 SCVs, ideally), but when I did that the buttons got all screwy on me and load/unload didn't work.
Did you update the requirements for the Load and Unload orders?



None.

May 19 2009, 7:16 pm Pr0nogo Post #3



Quote from TassadarZeratul
You can't make the Command Center fly faster via flingy.dat. However, there is an EXE edit in FireGraft that can. Note that this will affect ALL flying buildings.

Crap, I use 1.16.1 and it doesn't have .EXE edits.

Quote from TassadarZeratul
Did you update the requirements for the Load and Unload orders?

Yes.




May 19 2009, 7:21 pm Biophysicist Post #4



Okay then. Use a siege tank. Tank mode = landed form, siege mode = flying form.

I don't know why you can't make it load units. I'm almost totally sure you can make the tank transport units, though.



None.

May 19 2009, 7:26 pm Pr0nogo Post #5



How does that help me? I wanted the Command Center to do it.




May 19 2009, 7:32 pm Biophysicist Post #6



Right, but you're turning the tank into the Command Center. :P



None.

May 19 2009, 7:45 pm Hercanic Post #7

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Lol, siege tank, the most popular solution to all of modding's limitations. No need in this case, however. I found out something interesting when I was working on my unit for the first Modder's Brawl. Ever since, I've been wondering if anyone else knew about it. You can change an individual flying building's speed with the magic of "setflspeed" in IceCC. Yes, it works even on buildings. =o)




May 19 2009, 9:18 pm Pr0nogo Post #8



Great!

I'm running Vista! Awesome! IceCC doesn't work! (PyIce does but WinMPQ doesn't so it's irrelevant)




May 19 2009, 10:32 pm Hercanic Post #9

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

You could try Mo'PAQ instead of WinMPQ. PQ is working on PyMPQ for PyMS, too.




May 19 2009, 11:02 pm TriggR_HappE Post #10



Quote from name:Pronogo
Great!

I'm running Vista! Awesome! IceCC doesn't work! (PyIce does but WinMPQ doesn't so it's irrelevant)

IceCC and WinMPQ work just fine for me and I'm on vista.



None.

May 20 2009, 2:43 am Pr0nogo Post #11



There's a black box with text in it that opens and immediately closes when I activate IceCC and WinMPQ says "can't load (or register) custom control MSCOCTL.OCX" or something of that nature.




May 20 2009, 6:56 am ShadowFlare Post #12



Try running IceCCUI instead (requires Java to be installed, though). Icecc.exe and icedc.exe are intended to be run from the Windows command prompt. For WinMPQ or any of my VB-based programs, one option is to use the installer from the top of the downloads list on my site.



None.

May 20 2009, 4:15 pm Pr0nogo Post #13



Is IceCCUI a seperate download? I don't believe I have it (can't check now, at schoolzorz).




May 20 2009, 5:43 pm Hercanic Post #14

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

No, IceCCUI.BAT is included in IceCC 1.3's download.




May 20 2009, 9:58 pm Pr0nogo Post #15



Black box with white text flashing, immediately closes thereafter. Does it even when I re-download it.




May 20 2009, 10:38 pm ShadowFlare Post #16



I usually don't run the .bat file; instead I just open IceCCUI.jar directly. If Windows asks you what you want to open it with, you probably don't have Java installed.



None.

May 20 2009, 11:34 pm Pr0nogo Post #17



Quote from name:Pronogo
Black box with white text flashing, immediately closes thereafter. Does it even when I re-download it.

This is what happened when I opened IceCCUI.

Quote from ShadowFlare
I usually don't run the .bat file; instead I just open IceCCUI.jar directly. If Windows asks you what you want to open it with, you probably don't have Java installed.

It didn't ask me anything.




May 23 2009, 3:50 am ShadowFlare Post #18



IceCCUI.jar, not IceCCUI.bat? The jar file won't come up with a console window. If it comes up with anything, it will either be Windows asking what to open it with, or the program itself.



None.

May 23 2009, 3:56 am Vi3t-X Post #19



Quote from name:TassadarZeratul
You can't make the Command Center fly faster via flingy.dat. However, there is an EXE edit in FireGraft that can. Note that this will affect ALL flying buildings.

Quote
On another note, I'd like to make the Command Center be able to load/unload units with a space of four (for 4 SCVs, ideally), but when I did that the buttons got all screwy on me and load/unload didn't work.
Did you update the requirements for the Load and Unload orders?
But would that include INFESTED Command Center?



None.

May 23 2009, 5:35 am Pr0nogo Post #20



Quote from ShadowFlare
IceCCUI.jar, not IceCCUI.bat? The jar file won't come up with a console window. If it comes up with anything, it will either be Windows asking what to open it with, or the program itself.

.jar worked, thanks!

Now, if I could only get WinMPQ to open...




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