I think the middle expos will be a little quite difficult to sustain at the point of the game where they would be used.
Try making the mains smaller (solves one problem) so you can move the expos farther out from the middle (solves another?)
Big mains are kinda annoying.
Otherwise, I'm still impressed by your improvement!
And its not just them that notice the bright, ultra fuzzy image. =P
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All right, ill move em back a bit.
Thanks Yenku, anything else?
When I first played this map. I thought you would need to air transport things everywhere but then I noticed the change in terrain to make your own little hills, nice job on that one. One suggestion though; some of the terrain need mineral fields can't be built on to defend your secondary base. I think a change in some of the amounts of unbuildable terrain in those areas would be good for it.
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Sorry but your post was a bit confusing, and were you playing the newest one?
Just a minor minor minor thing to remember-
Although your inverted-wide ramp up top and your normal-wide ramp on the bottom 2nd nats are "technically" the same size (3 matrices) you should keep in mind that inverted ramps are, for all intents and purposes, larger than normal ramps. I don't even remember why exactly they are, but inverts naturally have mroe useable space, so 3 matrices of an invert is worth more than 3 matrices of a normal ramp in useable space
This isn't an important imbalance on this map, but it seems that you should keep this in mind when you continue work, because I noted you didnt compensate for it on this map.
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Nice.I like it more than before.
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Updated.
2.0 was added to by Crackling on BWMN.