An artist's depiction of an Extended Unit Death
Someone needs to adapt WASD to a 2D concept, I was thinking of making Metal Slug but I dont really see how you'd do the shooting.
That would be limited to single-player then, because any "button EUDs" would create a desync from other players, unless everyone pressed the key at the exact same time every time.
And I thought EUD triggers make people disconnect on Battle.Net.
Not all EUD triggers make people disconnect. Unit HP is a universal value, and in theory (I say "theory" because I have not personally tested/witnessed a multi-player EUD health trigger with specific credentials) you should be able to detect it and run a trigger without desyncing anybody (except mac users, because they cannot handle any EUDs). You
would disconnect from other players if an EUD for a client-specific address ran, such as the one mentioned above by Pigy_G.
In any case, the EUD wouldn't be worth it, in my opinion.
Edit: If you are seriously considering making the jump system advanced:
Idea #1: Making a location horizontally inverted to detect how far Mario is moving horizontally. Then, near the end of the jump, move two locations via mobile grid to detect if Mario is moving left or right. Take the value of the horizontal distance and make the decent parabolic to said distance. If Mario is not detected as moving left or right, that means he's in standstill and would just fall straight down.
Pros: Few locations used, able to create a parabolic effect, very specific distance recording
Cons: Can be abused if someone goes left and then turns right near the end of the jump, or vice versa (weak detection on direction).
Idea #2: Centering a series of locations on a 1x1 mobile grid (with very long vertical height, horizontal length would be 1 tile) on Mario as a jump begins. There would be a series going left and a series going right. Then you can detect which location (or in-between two locations) Mario is located, therefore detecting the horizontal distance and trigger the decent respectively.
Pros: Parabolic effect, cannot really be abused
Cons: Several locations used, less sensitive on distance traveled.
Post has been edited 3 time(s), last time on May 16 2009, 1:58 am by Roy.