It depends on where the
center of the location is, kinda Like an Arbiter's Recall.
An Arbiter's Recall has room for X amount of Units (Basically, alot of space)
However, if that arbiter is over the water (Being the center of the recall area) then the Recall is nullified, no matter how close the arbiter is to walkable terrain.
So, when dealing with units, how many there are, and whatnot, yes, size matters.
When dealing with walkable terrain, Size doesn't matter.
When Dealing with sex, Size
Always matters.
Hahahaha
I suggest you go with a 1x1 Mobile grid.
(Instead of creating devourers, make an Alternating sequence of Protoss Observers and Scourges)
Basically, the trigger would look something like this.
If you "Morph" from the broodling to the Infested Terran whenever "Switch X" Goes ON, then here's what would happen. (Player 1 is the morpher)
Actually, Now that I think about it, you'd just technically use a creation sequence, not a full mobile grid.
In this case, you would have a 3x3 Location labeled "Grid Goes Here", and a 1x1 Location labeled "Grid Pick"
In addition, I've named your Infested Terran Storage "Storage" (Place where the Infested Terran Sits when it's not morphed.)
Player 4 is just any player you want in the game. I just used Player 4 because I wanted to throw some purple in there.
TRIGGER: _______________________________________________ .Players:Player 1Conditions:Switch "
X" Is
SetActionsCenter Location "
Grid Goes Here" on
Zerg Broodling owned by
Player 1 at "
Anywhere"
Create "
1"
Zerg Scourge for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Zerg Scourge owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Create "
1"
Protoss Oberver for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Protoss Observer owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Create "
1"
Zerg Scourge for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Zerg Scourge owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Create "
1"
Protoss Oberver for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Protoss Observer owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Create "
1"
Zerg Scourge for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Zerg Scourge owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Create "
1"
Protoss Oberver for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Protoss Observer owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Create "
1"
Zerg Scourge for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Zerg Scourge owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Create "
1"
Protoss Oberver for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Protoss Observer owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Create "
1"
Zerg Scourge for
Player 1 at "
Grid Goes Here"
Center Location "
Grid Pick" on
Zerg Scourge owned by
Player 1 at "
Grid Goes Here"
Move "
All"
Infested Terran owned by
Player 1 at "
Storage" to "
Grid Pick"
Give "
All"
Zerg Scourge owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Give "
All"
Protoss Observer owned by
Player 1 at "
Grid Goes Here to "
Player 4"
Remove "
All"
Any Unit for
Player 4 at "
Grid Goes Here"
Clear
Switch XCOMMENTPreserve Trigger
-----------------------------------------------------------------
Now, remember, I didn't put in an Action to Get rid of the broodling. I didn't know whether or not to move it or kill it or remove it.
So, I know. It's pretty meaty, but Try to animate it in your head in slow motion.
What this does is Creates units on a 1 by 1 basis, and then Centers a location on them in counter-clockwise format, trying to move the infested terran each time.
You don't have to worry about it moving multiple infested terrans, cuz we're dealing with only 1 here
If it is more than 64 actions, (Dunno, haven't checked yet) just Link it with another by using a switch or Death Count.
And Umm... I think that's it.
None.