Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I know theres a way...
I know theres a way...
Apr 26 2009, 2:21 am
By: Zell.  

Apr 26 2009, 2:21 am Zell. Post #1



Okay so. I have drones burrowed under psi emitters, the drones are p12 owned. The psi emitters change inbetween p12 and p6. The object is when the drone dies have the emitter die. im running 3 triggs.

the first 2 triggs make the ownership of the psis rotate, this way the location will move continuously over the psi emitters. it changes ownership, then moves, changes, the moves, then sets a switch so it will change to the opposite player, moves, changes etc.

the 3rd trigger
for p6,
bring: all players 0 drone to location
action: kill psi emitter for all players at location, Preserve.

killing the drones does nothing, even which order or how many

Now i believe the trigger is not working because the the 3rd trigger is not running during the rotation cycles, but im unsure.
If any one knows a fix or alternate solution, help pl0x



None.

Apr 26 2009, 2:43 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

fyi, player 9-12 can't run triggers. Add a method of knowing exactly which trigger fires by creating a unit somewhere, or something like that. You can remove them later once you get it working. Triggers only run when their conditions are met, so if a trigger doesn't run, you should know exactly why it didn't run, and how to fix it.

If you have a whole bunch of psi emitters, and you're reusing the same location for each emitter, remember that you have to center location on the psi, give the psi to another player, then run whatever triggers you want at that location. If you want it to be instantaneous, you then have to copy those previous triggers for the number of psi emitters you have. What you thought was 3 triggers will probably end up being 60.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 26 2009, 2:49 am Zell. Post #3



okay. It doesnt need to be instant like you said, it will be close with not very many psis and hypers. So why wouldn't the third trigger run and kill the psi's? I can watch them cycle, the location is moving..



None.

Apr 26 2009, 3:27 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

My guess is that the location doesn't cycle correctly.
Since your only condition is bring 0 drones to anywhere it WILL kill the psi emitter when you center on it and there's no drone.




Apr 26 2009, 5:24 am Zell. Post #5



FIXED. A golden map maker came to me while on Bnet and fixed it :D



None.

Apr 26 2009, 9:42 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What was the problem?




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:05 pm]
Vrael -- Its simple, just send all minerals to Vrael until you have 0 minerals then your account is gone
[04:31 pm]
Zoan -- where's the option to delete my account
[04:30 pm]
Zoan -- goodbye forever
[04:30 pm]
Zoan -- it's over, I've misclicked my top right magic box spot
[2024-4-14. : 9:21 pm]
O)FaRTy1billion[MM] -- there are some real members mixed in those latter pages, but the *vast* majority are spam accounts
[2024-4-14. : 9:21 pm]
O)FaRTy1billion[MM] -- there are almost 3k pages
[2024-4-14. : 9:21 pm]
O)FaRTy1billion[MM] -- the real members stop around page 250
[2024-4-14. : 9:20 pm]
O)FaRTy1billion[MM] -- look at the members list
[2024-4-12. : 12:52 pm]
Oh_Man -- da real donwano
da real donwano shouted: This is the first time I've seen spam bots like this on SEN. But then again, for the last 15 years I haven't been very active.
it's pretty common
[2024-4-11. : 9:53 pm]
da real donwano -- This is the first time I've seen spam bots like this on SEN. But then again, for the last 15 years I haven't been very active.
Please log in to shout.


Members Online: Ultraviolet, Roy