PyMS and ProTRG developer
You should learn to understand the ASM better
I told you the first part is looping through the selected units, so you should just look at that. If you need some more help with that, it uses the address "Starcraft.005971F0", so that address is the start of the currently selected units array (for the client).
Updates:
I editted the ASM code, I'm reworking it right now to fit in my plugin.
Have begun work on the Last Human Reistance.
Ships by Iskatu (I believe, I'll need to recheck).
Hammer of the Dawn -- using the unused AO effect and the sound accompanying it is by Iskatu.
That's pretty sexy. The animation is awesome. ;O Gogogogogo I can't wait till this is finished.
None.
I like what I see so far but I'm also worried. Is the finished product going to look like they all belong in the same universe?
It should. I don't plan on actually full out changing the tilesets, but the units should fit together. Right now, I've only completed 4-5 units I'm happy with.