Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unit movement speeds?
Unit movement speeds?
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Apr 5 2009, 7:30 pm
By: Pyro682  

Apr 5 2009, 7:30 pm Pyro682 Post #1



Anyone have a list of all of the units and their movement speeds in unts of Terrain Squares? I'd test, but I'd have to test for every single one, and it would be very time-consuming if there's already someone who's got one. I checked the wiki, all to no avail.



None.

Apr 5 2009, 9:15 pm Falkoner Post #2



Find the speed of one in squares, find its speed according to DatEdit or some list, and then just do algebra for the rest of them.



None.

Apr 5 2009, 10:01 pm Pyro682 Post #3



Well, Thats what i need... The DatEdit list. I don't know where one is. I can easily just do the algebra, i just don't have the numbers to start the algebra off in the first place. Do you know where one is/have one?



None.

Apr 5 2009, 10:05 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

download datedit from falk's homepage




Apr 5 2009, 10:09 pm Falkoner Post #5



Here's a good list, it'd be annoying to have to search for each unit in DatEdit.



None.

Apr 5 2009, 11:51 pm Pyro682 Post #6



Ok, I've never seen this weird program.... I'm having trouble understanding it...

Here are the Stats for an Overlord:
Top Speed: 213
Acceleration : 27

The list Falk gave me is entirely based upon the Unupgraded Zerg Overlord. If I can just figure out how to convert this (Whatever units it is) to Terrain Squares / Second (Or Milisecond, I dont care which), THen I can just convert the rest.



None.

Apr 5 2009, 11:58 pm poiuy_qwert Post #7

PyMS and ProTRG developer

DatEdit only gives speeds for units using flingy movement, but lots of units use iscript.bin controlled movement.




Apr 6 2009, 12:11 am Magicide Post #8

Sleeping wolves wake hungry.

The measurements are in clicks, or pixels per second.

I think.

Figure out how big a terrain square is in pixels and voila.




Apr 6 2009, 12:30 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

a square has 32 pixels




Apr 7 2009, 7:40 pm poison_us Post #10

Back* from the grave

So an overlord should move about 6.7 squares per second...
I'm not sure an overlord without that speed upgrade should move that fast...with the upgrade, I'd say that's reasonable...but I don't think so without...





Apr 7 2009, 10:02 pm NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Uhm I haven't checked what Magicide said, just responded, but when I saw poison's reply I realized something is wrong. Overlords are way slower than almost 7 squares / second.

So I checked the list and the author clearly states that these speeds are relative values based on Overlord's speed. So where do you get the idea from you could convert it in absolute values (time/distance)?
You could, however, if you knew how long it takes an overlord to cross a tile...




Apr 7 2009, 10:22 pm rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

.83 pixels/frame
19.96 pixels/s fastest
12.47 pixels/s game


213 doesn't mean pixels per second. It's used in a formula to develop the rate at which the unit increases position.

Lol, of course blizzard does everything based on animspeed. To find the rate in pixels/frame, divide the datedit number by 256.

Post has been edited 2 time(s), last time on Apr 7 2009, 11:00 pm by Zachary Taylor.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 7 2009, 10:26 pm ClansAreForGays Post #13



I found many things in that list to be fallacious. Just one example is that zealot/marine/firebat+stim all have the same movement speed, it says the marine/bat are faster.




Apr 7 2009, 10:35 pm rockz Post #14

ᴄʜᴇᴇsᴇ ɪᴛ!

exactly my reasoning behind http://www.staredit.net/topic/6791/



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 8 2009, 4:59 pm poiuy_qwert Post #15

PyMS and ProTRG developer

Quote from poiuy_qwert
DatEdit only gives speeds for units using flingy movement, but lots of units use iscript.bin controlled movement.
Which means if the units flingy has "Move Control" set to "IScript.bin Control", you would have to open the units iscript entry and calculate the movement speed by taking into account waits and move opcodes, which i have no idea how to do.

Quote from name:Zachary Taylor
213 doesn't mean pixels per second. It's used in a formula to develop the rate at which the unit increases position.

Lol, of course blizzard does everything based on animspeed. To find the rate in pixels/frame, divide the datedit number by 256.
This is not correct, Top Speed is measured as "Speed*(320/3)" (and if anyone cared PyDAT does these conversions for you). Also, if the unit isn't already at its top speed or its nearing the end of its route, you would also have to take into account the Acceleration and Halt Distance (which is given as "Distance*256)

Post has been edited 1 time(s), last time on Apr 8 2009, 5:09 pm by poiuy_qwert.




Apr 8 2009, 10:04 pm rockz Post #16

ᴄʜᴇᴇsᴇ ɪᴛ!

Oh, so a guardian travels at 6 pixels/frame? Why did my guardian , after moving 32 pixels, take 794 hyper triggers to go 3970 pixels before stopping 32 pixels later?

I'm pretty sure some units use a different animation speed, due to blizzard being gay, but most are probably 256.

Post has been edited 1 time(s), last time on Apr 8 2009, 10:20 pm by Zachary Taylor.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 9 2009, 12:59 am Pyro682 Post #17



Ok, So Now I'm lost. All this shit about Dat-Edit... and this stuff about ... Well, Modding and Movements, and Flingies, and ... Iscript.bin control are all really foreign...

Can someone just tell me how to easily convert any list number into a full on Terrain Square Movement?

:hurr:



None.

Apr 9 2009, 2:36 am rockz Post #18

ᴄʜᴇᴇsᴇ ɪᴛ!

Overlord Speed:
20 pixels / second on fastest

1 second on fastest = 24 frames = 12 hyper triggers
1 square = 32 pixels

Do the algebra you were talking about man.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 9 2009, 10:13 am NudeRaider Post #19

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:Zachary Taylor
Overlord Speed:
20 pixels / second on fastest
Just to make sure, without the upgrade, right? (referring to x1.00 in the list above)




Apr 9 2009, 2:13 pm rockz Post #20

ᴄʜᴇᴇsᴇ ɪᴛ!

yeah. No idea what it is when upgraded, though I could check by editing my test map.

213 top speed = 213/256 px/frame = 213*24/256 px/s = 19.97 px/s



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
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IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
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