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Armageddon Onslaught 2.3 - Development Thread

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Creator: IskatuMesk
Time: Mar 9 2009, 6:07 pm

Post #141     IskatuMesk Apr 24 2009, 10:04 pm

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Come on. It takes like 2 minutes to download 100 megs. Now, my age of wonders 2 TC, that was a bit larger at about 4gb or so.

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Post #142     thunderaga Apr 24 2009, 10:10 pm

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Quote
out of all mods i saw
Read it
I was comparing the size of all mod which are under 100mb
*sarcastic* and yes, it takes 7 hours for me to download 100mb. I'm still installing my computer updates till this day :lol:

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Post #143     [Vi3t-X]:] Apr 24 2009, 10:17 pm

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Hello.
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Shields and Zerg?

! ! ! ! ! ! ! ! ! ! ! ! !

I never liked that combo because you couldn't see visual (the blue wrap around) and the shields didn't fully "grow" when the building was completed.

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Post #144     IskatuMesk Apr 24 2009, 11:05 pm

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Meh. By the time you get to the gateways their shields tend to be full.

Thunderaga > sux2bu

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Post #145     A_of-s_t Apr 24 2009, 11:25 pm

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So, I'm guessing that poiuy_qwert sent you that special something?

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Post #146     IskatuMesk Apr 25 2009, 2:00 am

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Still waiting on everything to be finished and finalized. Then the great test will begin. If it works...

Well, let's just say that this will be entertaining.

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Post #147     IskatuMesk Apr 25 2009, 11:14 pm

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New drake.

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Post #148     xAngelSpiritx Apr 25 2009, 11:28 pm

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New drake.

HAWT. :bleh:

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L>PERSON TO PLAY SC1 MODS WITH @@@@@@@@
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Post #149     ForTheSwarm Apr 26 2009, 1:50 am

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I noticed you used givemoney in the AI script at BWAI. Why not make all units cost 0/0 instead? Would that make the AI too difficult or something?

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Post #150     IskatuMesk Apr 26 2009, 3:50 am

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They cost 0,0 and it gets money.

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Post #151     ForTheSwarm Apr 26 2009, 12:12 pm

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They cost 0,0 and it gets money.

Why?

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Post #152     Symmetry Apr 26 2009, 12:20 pm

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They cost 0,0 and it gets money.

Why?



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Post #153     IskatuMesk Apr 26 2009, 11:45 pm

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So, there's another crash in AO. Or it's the old crash and it didn't get fixed, I don't know. This is one of those gay crashes that you can't recreate and you have no idea what the hell is causing it.

This crash will hurt the project greatly.

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Post #154     IskatuMesk Apr 27 2009, 1:26 pm

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How do you kill that which does not live?

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Post #155     IskatuMesk Apr 28 2009, 5:00 am

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Metal Drake graphic is done now, thanks to HKS.

None of their weapons are done yet. I'm still waiting on... a certain something... to determine what they will use.

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Post #156     IskatuMesk Apr 28 2009, 11:28 am

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Notice - I won't be posting updates on SEN anymore. I am leaving the site for good.

If you're interested in AO or my Dwarf Fortress threads, I recommend bookmarking my Doackendium forum at CC (www.campaigncreations.org). As of now I am departing from active community interaction at all sites and I'll only be posting nature news over there.

This is my final farewell. AO is my last mod, and then I am basically shutting down the workshop. I expect a release in a few weeks, when the Tiamat graphic is done. Should a secret project of p_q's work out, then something really exciting will come out of that as well.

Ten years is about to end. AO will be my first complete mod, and my last mod. It is only fitting that as I started with AI, I end with AI. I can only hope that AO is so grand an end that it is worthy of remembrance, for nothing else I have done is.

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Post #157     A_of-s_t Apr 28 2009, 1:36 pm

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Except ITAS, UF, MFTGATRL, and ZONs.

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Post #158     Magicide Apr 28 2009, 8:20 pm

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Oh my god that Ghost Dragon is pretty.

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Post #159     Symmetry Apr 29 2009, 5:38 pm

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http://www.campaigncreations.org/forum/index.php?topic=1527.0

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Post #160     Ahli Jun 4 2009, 9:23 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Armageddon Onslought 3.0 has been released...
I'm posting this because IskatuMesk left the staredit.net community.

I would like to play it sometime...

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