Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Getting Computer to scan Repeatedly:
Getting Computer to scan Repeatedly:
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Mar 9 2009, 3:49 am
By: Pyro682  

Mar 9 2009, 3:49 am Pyro682 Post #1



Same as title, How do I get a computer to Scan repeatedly??? (Will need to scan every 50 Miliseconds)
I've gone through AI Triggers, And I can't influence the computer to scan that fast by having it be terran and getting units attacked by cloaked units, and I'm out of ideas :(



None.

Mar 9 2009, 6:08 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

You can't have anything happen every 50 milliseconds. Triggers can't run that fast. Try removing the scanner sweep immediately after it's cast to see if you can get the computer to reuse it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 9 2009, 6:12 am Pyro682 Post #3



Tried that already- No avail.

The reason why is to re-create rain.
Scouts are loud, and I have some difficulty controlling where and what they target (But i can, with time and lots of units)
Scanning seemed like a good option...
Text is out of the question, because I'm not able to center their screens.

Ideas?



None.

Mar 9 2009, 6:24 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

observers...



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 9 2009, 7:45 pm Pyro682 Post #5



No, Like Rain Rain. Not blurs.
---Edit---
Nevermind, I got my solution now.



None.

Mar 9 2009, 7:54 pm Brontobyte Post #6



I was going to say switch between two different defending computers, the computer that uses the scanner sweep. Then each of them will have to use scanner sweep to see the unit, but I highly doubt it will work that fast.



None.

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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
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