Staredit Network > Forums > SC1 Map Production > Topic: [Insert Map Name Here] RPG
[Insert Map Name Here] RPG
Mar 5 2009, 2:08 am
By: Dem0n  

Mar 5 2009, 2:08 am Dem0n Post #1

ᕕ( ᐛ )ᕗ

[Insert Map Name Here] RPG


I haven't thought of a name for this map yet, but I've got a lot of the basic ideas down. :D This isn't everything about my map, just a little preview.

Map Properties

- Size: 256x256
- Players: 1-6
- Current Map Completion: ~1%

The Map

This map is an adventurous RPG where the players can pick a race, level up, upgrade weapons + armor, cast spells, and more! There are 6 different races, and there may be more than 1 player per race. Each race has something unique about it. Whether the difference between each race is just brute force, easier spell casting, or blood collecting, each race is very different from the other.

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Once the players choose a race, they will be placed in a certain location, depending on what race they chose. From here, the players may start to gain experience, complete quests, and much more.

Leveling Up/Experience

Leveling up is not super fast like some RPGs, but it is also not super slow. The different in experience between each level will start out small and increasingly get larger and larger. Once the player levels up, their HP will increase and they may be able to use new spells and upgrade weapons/armor. There will be 20 levels altogether. Some places will require people to be a certain or higher before entering, such as places with high-level enemies.

If the player dies, they will lose a certain amount of experience as a penalty. Also, the player will lose some gold (minerals.) Certain items can be bought so that experience and gold are not lost if the player dies.

Casting Spells

This map, unlike the traditional gas = mana spells, uses items called Gems to cast spells. There are 10 different types of Gems, each used to cast numerous spells. Enemies will only drop a couple of Gems, but the other Gems must be bought or rewarded to the player from completing a quest.

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Players will need to have the Gems in their inventories in order to cast spells. When the Gems are in the inventories, the players can build a unit from a Starport to cast the spell. Each race has a total of 5 spells that they can use. Some races have other "spells" that are used with energy.

Gameplay

This map is filled with many different units for the player to kill. Leveling up is the easiest thing to do when the player first starts playing. After/while leveling, the player can upgrade weapons + armor and do quests. There are numerous quests in this RPG, and each comes with a reward. Players can also buy and sell items to shops, as well as trade with other players.

Inventory

The players' inventories will be in a corner of the map. This inventory will contain items that do not have a direct effect if they are used. Other items, such as potions, will be stored in a Dropship. The player can unload the item from the Dropship to use it. If the players' inventories get filled, they will not be able to pick up new items until space is created.

In order to remove items from the inventory, the player can cast a Disruption Web over the item, which will destroy it. To get rid of items in the Dropship, the player can move a unit to the "Drop Item" beacon. After that, simply unloading the item will destroy it.

Enemies

Enemies are everywhere. Some will wait for you to attack, while others will attack you. High level enemies will typically attack the player, whereas low level enemies will wait to be attacked. The higher the level of the enemy, the better item and experience it will give.

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Proof of Map Existence

(Crappy) Screenshot!

Post has been edited 1 time(s), last time on Mar 6 2009, 12:15 am by Dem0nS1ayer.




Mar 5 2009, 2:26 am stickynote Post #2



I love the mana system. Really reminds of the pokemon cardgame/magic the gathering. Anyway, good luck with the map.



None.

Mar 5 2009, 2:47 am Norm Post #3



A few impressions of mine:

1. Longbows hurt more than shortbows... Most people won't notice- but it bugs me.
2. I think you have too many types of gems for so few spells. Players might get annoyed with having so many combinations of gems and not knowing which spells they are. If you really want to have this many gems, make sure you put in like tomes or something that tells players which gem combinations may unlock a spell. Perhaps having more spells or the inter-race gem requirements more similar to eachother would help this issue.
3. Inventory system seems too complicated. Keeping it simple may be better.
4. It seems like your only races are Undead, Human, and elf. The other 3 sound like they would be classes. Have you considered making players able to choose both their race AND their class? That'd be cool. Human mage, or undead blood priest. That is something that has never been done in SC RPG.
5. More Details. I seen your measly ~1%, and it gives me doubt that this project will come into existence mostly because you NEED absolute details. I don't need to tell you that RPG's are perhaps the most complex map to make, and they need the most planning as well.
6. Custom stats- You need them. Make the different races benefit from the stats in different ways. The more unique each class is while still keeping the balance = better selection overall.
7. Is there a story? An RPG without a story is hard to stay interested in. That's my opinion at least.



None.

Mar 5 2009, 4:33 am Fwop_ Post #4



Suggestion: take the "RPG" out of the name. It's like you're setting your map up to be generic and horribly executed.

From what you described, this just sounds like any old RPG with a few, tweaked, already-been-used features (except your spell casting which seems somewhat interesting). You are going to need a story if you want to even attempt to make it into the top list of RPGs.

Don't take what I said as discouragement; I still hope you do well on this. Take Norm's advice as well. "Keeping it simple may be better" is pretty sound, try and apply this concept to all aspects of your map. Good luck.



None.

Mar 5 2009, 4:43 am Biophysicist Post #5



How are you going to keep Infested Kerrigan from casting Psionic Storm?

Also, why would an elf, who you descriped as pure good, travel with evil creatures like Undead?



None.

Mar 5 2009, 4:51 am Vrael Post #6



Quote from Fwop_
Suggestion: take the "RPG" out of the name. It's like you're setting your map up to be generic and horribly executed. From what you described, this just sounds like any old RPG with a few, tweaked, already-been-used features (except your spell casting which seems somewhat interesting). You are going to need a story if you want to even attempt to make it into the top list of RPGs. Don't take what I said as discouragement; I still hope you do well on this. Take Norm's advice as well. "Keeping it simple may be better" is pretty sound, try and apply this concept to all aspects of your map. Good luck.
Take the rpg out? If it's an RPG then it makes sense to have it in there, besides, it's more like a tag than an actual part of the name. And since when do the features make the map? It's really the gameplay that makes the map, and while the features certainly contribute, they're not the only factor. No offence Fwop_, but you sound like someone who cares more about the triggers than the actual product, there's really nothing wrong with "tweaked, already-been-used features" if they are efficient and useful.

That said, I agree with a watered down version of what Fwop_ said, despite my critique. lol. There's nothing wrong with reusing old ideas, but try and think up new ones too, and definitely work on a good story. Good luck!



None.

Mar 5 2009, 5:10 am Fwop_ Post #7



Sorry if I sounded like I meant that features make the map (though they do attribute to some sort of attention-grabber). But when I see a map that has "RPG" in its title, I have to lower my expectations. Lower them to features that are found in most any RPG out there. As much as it might be, the "RPG" shouldn't be counted as a tag; it's like defining the map by the name. Find any console role-playing game and tell me if they even make mention of that type of gameplay in their title. These aren't defenses or bounds we're dealing with, these are maps that are supposed to feel like a game that could be played on something other than Starcraft.

"No offence Fwop_, but you sound like someone who cares more about the triggers than the actual product, there's really nothing wrong with "tweaked, already-been-used features" if they are efficient and useful."

I agree, except the part about thinking triggers are more important than the actual product. Have you taken a look at my map? It's far from extensive trigger use.


I'd like to see more terrain when you get some finished, Dem0n.



None.

Mar 5 2009, 7:13 am Vrael Post #8



Quote from Fwop_
"No offence Fwop_, but you sound like someone who cares more about the triggers than the actual product, there's really nothing wrong with "tweaked, already-been-used features" if they are efficient and useful."

I agree, except the part about thinking triggers are more important than the actual product. Have you taken a look at my map? It's far from extensive trigger use.
My bad :)


Though, I do see what you mean about the connection to console RPG's. I'll have to consider that for my own game.



None.

Mar 5 2009, 5:02 pm Pigy_G Post #9



Your spellcasting sounds like Runescape. Aswell as this.

Quote
Enemies are everywhere. Some will wait for you to attack, while others will attack you. High level enemies will typically attack the player, whereas low level enemies will wait to be attacked. The higher the level of the enemy, the better item and experience it will give.

MOAR RUNESCAPE



None.

Mar 5 2009, 7:36 pm Morphling Post #10



Quote from name:James Buchanan
How are you going to keep Infested Kerrigan from casting Psionic Storm?
Set it's energy to zero, i'm guessing.
Quote from name:James Buchanan
Also, why would an elf, who you descriped as pure good, travel with evil creatures like Undead?
That's a stupid assumption. Just because most stories or rpgs with elves in them are portrayed as good and nice doens't mean that all elves are that way. It is probably part of the story. For example, an evil force has come to destroy the planet and all races must team together to defeat it, sort-of like Lord of The Rings or perhaps he just didn't think it through. :lol:

It seems interesting, but needs some more originality. I also find from experience that when you show off a map to early or talk about it a lot, it will not succeed. Lethal and Kaias know what i'm talking about.:><: That is why tyou shouldn't post a topic about your map till it's atleast halfway completed. As for my rpg, I won't make a topic until i'm done with atleast 80%.



None.

Mar 6 2009, 12:18 am Dem0n Post #11

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Yeah... This probably should have gone in the UMS Ideas section... =\

As for the Elf teaming up with an Undead, just because the unit is a monster, it doesn't mean that it's personality is bad. XD I'm not going to keep "RPG" in my title. I just put it there because I haven't thought up of a name yet.




Mar 6 2009, 3:42 am stickynote Post #12



Quote
I also find from experience that when you show off a map to early or talk about it a lot, it will not succeed. Lethal and Kaias know what i'm talking about. :><: That is why tyou shouldn't post a topic about your map till it's atleast halfway completed. As for my rpg, I won't make a topic until i'm done with atleast 80%.
So true. QFT. I would never post a map in the map production unless I have at least a demo ready to go. If I talk too much about it early on, I will lose the drive and the project will die.

As a side note, make sure you keep things simple for the player, and make sure everything is clear and understandable.



None.

Mar 30 2009, 10:41 pm Kaias Post #13



Come up with a name yet?



None.

Apr 12 2009, 8:20 pm Tempz Post #14



Good
- i like the spells system whereas its creative,
- how the enemy spawns are not depending on there town is a unique idea,
but has been done
- different classes is strange but hopefully good towards the map
- no looking at places to use spells (beacons)
- blood gathering is a nice idea (creating cloaked/burrowed unit then timing it - might be buggy)
- individual areas mean that anyone can play by themselves

BAD
It looks pretty dam good idea so far,
- most maps now a days are mimicking DKS (death knights) rpg,
- this is ok but it won't give you bonus points for creativity, except the gems thing, and single player division
- the gems thing might get annoying when you use spells
- monster difficulty might get annoying since you never know where they might spawn (Have a building to show spawns maybe) [try to balance the areas equally,
any unbalancing can be fixed with random item/exp/money spawns
- try to go more in depth about the any different fighting mechanics (ie move to a fighting area)
- you spells sound alittle too much like runescape XD
- you class system seems abit like world of warcraft but hey they habe 10 classes
- Edit : remove the turret in the middle possibly since it might get annoying

Ideas
- making it single player based might make it alittle hard
- names are hard to think of since we have no storyline whatsoever lol,
anyways heres some suggestions

Black Blood Rpg
Blood Tales Rpg
Rose Of Blood Rpg

Edit : why don't you post this on nexus like i did

Post has been edited 4 time(s), last time on Apr 13 2009, 10:26 pm by Tempz.



None.

Apr 17 2009, 10:56 pm Dem0n Post #15

ᕕ( ᐛ )ᕗ

:O Eh, it's for the SEN contest, so I figured that I would just post it here. No, I haven't come up with a name yet, and I may actually be switching projects (again T_T). Sorry Kaias. :P I'm working with Roxas- from b.net and we're making a Kingdom Hearts map. We may use that, but I'm not 100% certain.




Apr 19 2009, 2:30 am Tempz Post #16



XD sorry i didn't realise that this was for the sen contest, not that i think about it, the map might seem alittle rushed but its very unnoticeable
Edit : im glad you took out you blood gem lol since you have the blood absorption thing



None.

Apr 19 2009, 5:29 am Pyro682 Post #17



Well, For the Title, I may have a Suggestion... Don't know if it's good or bad... It sounds nice to me...



GEMALICA





By the way:
Would It be a good idea to have certain enemies drop Gems that are their theme?
Example: A Water Demon Drops a Water Crysteal, or something?

Maybe More generic enemies may drop a series or a range of crystals?



None.

Apr 20 2009, 11:51 pm Tempz Post #18



Quote from Pyro682
Well, For the Title, I may have a Suggestion... Don't know if it's good or bad... It sounds nice to me...



GEMALICA







By the way:
Would It be a good idea to have certain enemies drop Gems that are their theme?
Example: A Water Demon Drops a Water Crysteal, or something?

Maybe More generic enemies may drop a series or a range of crystals?





[/size]
[/align]
[/quote]

T
OO MANY COLORS

Anyways you should maybe go along the lines of a gem sort of rpg name



None.

Apr 20 2009, 11:57 pm UnholyUrine Post #19



lol name it GemScape and you got urself a great copy =D



None.

Apr 21 2009, 12:03 am Dem0n Post #20

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Lol, thanks, but I quit the contest. =\ I can't figure how to make the terrain for this, and I get most of my ideas when I'm making the terrain. I may finish it later after I've thought it through more.




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