| Hug A Zergling | Apr 8 2008, 6:38 pm | Post #103 |
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Have YOU hugged a Zergling today?
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I didnt even know there was a monopoly for SC1!
Ill be making Nuke The Whales, because its so simple Someone should make tremors! |
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| Ejac | Apr 8 2008, 9:50 pm | Post #105 |
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There isn't as far as I know. I know of two projects that have been done to make monopoly and they both failed. |
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| Oo.DevliN.oO | Apr 9 2008, 12:28 pm | Post #106 |
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Yeah, mine was one of them. Perhaps SC2's release will give me the incentive to redo and actually finish it.
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| Clokr_ | Apr 9 2008, 6:19 pm | Post #107 |
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Omg got a title!
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I'll start hacking SCII maps lol
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![]() _______________ G T C A A G T C \__________________________ C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T ··········\____/ T C A G C T C T A G T C A C A G T T C A G /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Was anyone missing my DNA signature? |
| Hug A Zergling | Apr 10 2008, 12:29 am | Post #108 |
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Have YOU hugged a Zergling today?
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Hmm...I think that SC2's triggers wont be that much different for monopoly. I thought about making one too, but knew it wouldn't work out. Lol someone should make a simplfied version, Like how risk got simplified into something totla different from the board game.
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| Oo.DevliN.oO | Apr 10 2008, 12:12 pm | Post #109 |
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If its anything like World Edit, then it would be simpler to do a lot of the redundant triggers. I haven't messed around with World Edit much, though, so I'm not sure how much easier it would be. I just think SC2 in general would renew my interest in map making, and that alone would make me attempt it again.
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| (U)devilesk | Apr 10 2008, 2:06 pm | Post #110 |
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Classic
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Hmm...I think that SC2's triggers wont be that much different for monopoly. I thought about making one too, but knew it wouldn't work out. Lol someone should make a simplfied version, Like how risk got simplified into something totla different from the board game. No, I'm sure triggering for almost any map would be drastically different in terms of efficiency, especially for the more complex maps. |
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![]() Re: Will Maphack be allowed in SC2? for LAST TIME MAPHACK IS NOT CHEAT. is ROCKET BOOSTER INTO SPACE CHEAT? ROCKET BOOSTER INTO SPACE MAKE SPACE TRAVEL EASIER BUT NOT CHEAT. THEREFORE, MAPHACK IS NOT CHEAT. WOW YOU PEOPLE ARE STUPIDS!!!! While playing Soldat: Bravo Team Member: staying two seconds at one place is not camping.. Alpha Team Member: ya.. and putting ur cock into a vag is not sex |
| Oo.LoveLess.oO | Apr 10 2008, 6:02 pm | Post #111 |
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...Ham?
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I didnt even know there was a monopoly for SC1! There isn't as far as I know. I know of two projects that have been done to make monopoly and they both failed. Yeah, mine was one of them. Perhaps SC2's release will give me the incentive to redo and actually finish it. There were three by my count. Devlin's, target's and I also had a monopoly project that might be continued now that I am a little less occupied with other big maps. |
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| Hug A Zergling | Apr 10 2008, 6:42 pm | Post #112 |
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Have YOU hugged a Zergling today?
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I wouldn't be able to stand that many triggs. the terran would be fun tho!
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| Test | Apr 10 2008, 9:06 pm | Post #113 |
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I has a rainbow sig!
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I'm going to make a tonne of really cool sounding maps and add the rickroll song to them.
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| lil-Inferno | Apr 10 2008, 10:00 pm | Post #114 |
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Don't play with fire, play with lil-Inferno!
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I'm totally going to make a strip lil-Inferno map.
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| FatalException | Apr 11 2008, 4:49 am | Post #115 |
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Resident ninja
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I'm going to make a tonne of really cool sounding maps and add the rickroll song to them. That is... Such a great idea!! Why didn't I think of that? |
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| Oo.LoveLess.oO | Apr 11 2008, 4:16 pm | Post #116 |
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...Ham?
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I wouldn't be able to stand that many triggs. the terran would be fun tho! If I finish my co-op Monopoly project, you'll be blown away by the terrain
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| FatalException | Apr 11 2008, 6:30 pm | Post #117 |
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Resident ninja
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So, I'm used to original trigedit. Am I going to have to relearn everything I know about mapping in SC2?
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