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(2)Broken Dreams, Because BWMN is useless...

Creator: Deathman101
Time: Sep 30 2007, 10:26 am

Post #1     Deathman101 Sep 30 2007, 10:26 am

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Alright I took my time on this map, tried to balance her out, submitted it to BWMN around a year ago. They gave no response and buried it. Now I came across this map, and would like to see people's responses.
( user posted image )
Attachments:
scx file
(2)Razorshine Peaksv1.1.scx (90.88 kb)
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Post #2     Deathman101 Sep 30 2007, 10:27 am

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:blush: woops that pic isnt all that accessible
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Post #3     Protogod[RWBM] Sep 30 2007, 4:05 pm

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Well, I think you might just have a few too many extraneous strands of cliff sticking out. I get that you need em to black tankable nats, but by making it so narrow, you're just making it easier for a push, and the multiple routes around expos is good for vult harass.
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Post #4     Deathman101 Sep 30 2007, 4:10 pm

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Dude...Count how many there are that do that (excluding the double-gas as it is meant to concentrate gameplay)

And to yenku if he reads this: yes i argue with people still about balance...but no longer about the "natural beauty" of SC =D
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Post #5     Excalibur[MM] Sep 30 2007, 7:27 pm

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-Too tight.
-Too many expos for 1v1 IMO if your going to use this expo setup, which is shit to begin with.
-Double gas is a bad idea, your expo placement likewise as above.
-Your an idiot. BWMN is amazing but you have to make a map worth commenting on. I can see why they didnt.
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Post #6     Deathman101 Sep 30 2007, 7:57 pm

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-Would removing those structures help?
-I can always remove it, but if you even read the topic on BWMN testbug advised some things
-Testbug advised double-gas
-Quit bitching, last time I was there it was a graveyard...for every map made
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Post #7     ATG Oct 4 2007, 11:55 am

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Not bad, but I have to agree with excalibur on double gas and too many 1v1 expos
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Post #8     yenku Oct 6 2007, 1:07 am

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I'm glad you had me in your mind.
I've become notorious on certain forums I see.

Not bad balance, however, I'm inclined to express my feelings on the flow of the map. The games should end up being quite direct and some of those expansions probably unused considering how close the mains are and only having two players.

But again, this kinda flow issue has nothing to do with overall balance, it just makes it a little awkward, at least in my opinion.
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Post #9     Deathman101 Oct 13 2007, 7:19 pm

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:D me no piss yenku off this time.

And you aint notorious at all, I just remember you because you taught me that... "the natural beauty of sc" is not the way to go, if you remember my first melee map (I think it was called Exile)
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Post #10     Deathman101 Oct 13 2007, 7:24 pm

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Dudes I looked at the expos and taking any out wud take away too much.

BTW sorry for not responding for a bit I forgot about the topic.
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Users in this topic:


[04:42 am]
[04:41 am]
NerdyTerdy -- Things seemed trickier back in the day :P
[04:41 am]
NerdyTerdy -- Might just be my old memory of it
[04:40 am]
NerdyTerdy -- I remember uncloaking a dt was kind of tricky business
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NerdyTerdy -- I don't think it would be risky. Often the top left (where they are placed) is illuminated. It's not like they crash on site, and p9 up doesn't have vision to anyone so they cannot attack.
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GameLoader1337 -- i had a friend that taught me how to uncloak a dark templar to look like a hallucinated 1 from a enemies view but i forgot how to do it, does any one kno how to?
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