Staredit Network > Forums > SC1 Map Production > Topic: City in Crisis
City in Crisis
Sep 27 2007, 7:38 pm
By: ETEFT(U)  

Sep 27 2007, 7:38 pm ETEFT(U) Post #1



City in Crisis.
(CiC)
___________________________________________________________________________________________________________________

Story Line:

The date is September 2nd, 2007. A rural area located near the southern part of the United States has been infected with a virus. The government is clueless on how this virus contaminates your cells. It has been broadcasted on television that the virus supposedly makes you crave human body parts. Citizens of the town have been seen eating brains of their fellow neighbors.

This is where you come into play. You’re a civilian in this town. The main objective is to survive any way you can. Secondary objective is to find any survivors and proceed onto the town you once knew as your safe haven.


Features:

- Inventory.
- Pain Killers only. Only method on how to heal your self.
- Puzzles.
- Weapons. (A variety to choose from, especially to help you advance in the game. Only one weapon allowed to carry at a time.
- Use / Drop system. (For weapons and etc...)
- Badlands terrain.


Screen Shots:










Last Thoughts:

I will need testers for this, only three because their is only four slots. If you have any suggestions or recommendations I'm open to anything. I'll be updating this more as my project comes along. Thanks for reading.

Tester's:

1. Screwed
2. JaFF
3. Paravin.
4. FlyingHat
5. Moogle
6. Gerrad2060
7. NobleXenon


Additional Notes:

I have changed many things with the map. For instance, I removed the give option. I found no need for it, as the map will be harder for people. I find it brings more excitement to the game when it is more challenging. Test's will be running for this project within the next two weeks.


Post has been edited 12 time(s), last time on Oct 7 2007, 7:58 am by ETEFT.



None.

Sep 27 2007, 7:56 pm Heegu Post #2



Quote from ETEFT
(Pain Killers only. Only method on how to heal your self. )

Played Max Payne 2?



None.

Sep 27 2007, 9:55 pm RoryFenrir Post #3



city as in badlands?



None.

Sep 28 2007, 2:25 am ETEFT(U) Post #4



Quote from Heegu
Quote from ETEFT
(Pain Killers only. Only method on how to heal your self. )

Played Max Payne 2?

I played both actually, great games.

Quote from RoryFenrir
city as in badlands?

Yea city as in badlands. It's about 63% complete the map btw. I should get in a few screen shots tonight.




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Sep 29 2007, 3:01 am Screwed Post #5



Looks good, looking forward to this! Can I be a tester?

Will this be similar to your previous Doom 3 maps?



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Sep 29 2007, 6:13 am ETEFT(U) Post #6



Quote from Screwed
Looks good, looking forward to this! Can I be a tester?

Will this be similar to your previous Doom 3 maps?

Yea, you could defintley be a tester if you'd like Screwed. I expect to be testing this map by next Saturday.

In a way it is kind've like my Doom 3 map.




None.

Sep 29 2007, 6:18 am Screwed Post #7



Cool as. Will this be locks and virtual HP as well? Oh oh just an idea, you should be able to drive vehicles and ram over zombies. That would be mean fun. But after a while the car breaks down etc. And you should be able to have a gunner on the car too.



None.

Oct 1 2007, 4:12 am ETEFT(U) Post #8



Quote from Screwed
Cool as. Will this be locks and virtual HP as well? Oh oh just an idea, you should be able to drive vehicles and ram over zombies. That would be mean fun. But after a while the car breaks down etc. And you should be able to have a gunner on the car too.

No, no virtual hp but I am balancing the map too make it fair and hard at the same time. My main concern is this map is going to have a lot of moments where you will need team work.

I like your idea about the vehicles. I intend to leave vehicles off game play though and just have it more weapon action related. The reason I do that because this map will involve times where you will need a certain weapon to advance in the game.




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Oct 1 2007, 11:08 am Screwed Post #9



Ok well, just one concern though... if you don't use virtual HP, everytime you change a weapon doesn't that give you full health? How are you going to deal with that?

Oh yeah and it's fine if you don't do that vehicle idea.. it's just I used to make a 'shooter'/zombie type map too but lost it in a reformat months ago I just wanted to give you some ideas that I had before.

You go on east right? What'd your account? 'Cause I don't seem to see ya round very much. Are ya stil in (U)? (lolz I've been inactive for 15 months I missed quite a bit)



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Oct 1 2007, 11:55 am JaFF Post #10



Add me to the tester list. That means I find the map interesting.



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Oct 1 2007, 12:45 pm Paravin. Post #11



Add me to the testers, if any spot left, please.. :)



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Oct 1 2007, 9:10 pm ETEFT(U) Post #12



Quote from Screwed
Ok well, just one concern though... if you don't use virtual HP, everytime you change a weapon doesn't that give you full health? How are you going to deal with that?

Oh yeah and it's fine if you don't do that vehicle idea.. it's just I used to make a 'shooter'/zombie type map too but lost it in a reformat months ago I just wanted to give you some ideas that I had before.

You go on east right? What'd your account? 'Cause I don't seem to see ya round very much. Are ya stil in (U)? (lolz I've been inactive for 15 months I missed quite a bit)

I had the same concern you had about a week ago until I figured out a way to avoid that problem. I made it so your weapon is always there with the same health when you drop it to become weaponless or a civilian. So it works out perfectly, just the way I wanted it to.

It's a good idea, just not something I was aiming to do in this project.

Yea I still go on east and still go under ETEFT(U) even though I dont even know who the leader is, lol. I believe his/her name is Esponeo?


Quote from JaFF
Add me to the tester list. That means I find the map interesting.

Added, thanks for your interest.

Quote from Paravin.
Add me to the testers, if any spot left, please.. :)

You filled the last spot, added.

I plan to start testing in about a week, possibly two. The map is about 74% completed.




None.

Oct 1 2007, 11:36 pm who Post #13



looks cool.
btw: isn't vernon city something from pokemon? :mudkip:



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Oct 2 2007, 7:51 am Screwed Post #14



Um so in your system if you pick up a new weapon you gain full health? And the people who pick up your weapon gets the HP the weapon has?

Oh btw U's leader is Kenoli. I think.



None.

Oct 2 2007, 7:38 pm ETEFT(U) Post #15



Quote from someone09
looks cool.
btw: isn't vernon city something from pokemon? :mudkip:

I'm not sure, maybe it is a city from Pokemon, lol.

Quote from Screwed
Um so in your system if you pick up a new weapon you gain full health? And the people who pick up your weapon gets the HP the weapon has?

Oh btw U's leader is Kenoli. I think.

Yea, you get the hp that it already was set at. So if I pick up a knife and I get hurt and find a pistol, I switch my knife and it stays there until someone else picks it up. When this other person picks it up, it will have the same energy as I left it. Unless you use a pain killer and than switch it.



None.

Oct 3 2007, 11:51 pm RoryFenrir Post #16



sounds cool, and i may be willing to lend you a hand in terrain. I dont know if youve seen any of my terrain but am pretty much the city scaper of sen.
My Badlands Terrain
Check some of my stuf out, if you like id be willing to do some terraining for you, and if its a big map id do it without the sidewalks and stoplights.



None.

Oct 4 2007, 2:29 am ETEFT(U) Post #17



Quote from RoryFenrir
sounds cool, and i may be willing to lend you a hand in terrain. I dont know if youve seen any of my terrain but am pretty much the city scaper of sen.
My Badlands Terrain
Check some of my stuf out, if you like id be willing to do some terraining for you, and if its a big map id do it without the sidewalks and stoplights.

Your terrain is great. I would love for you to help me with my terrain. Only problem is, I already have most of the terrain done. I'll let you look at the map. Are you usually on USEast? If so my name is ETEFT(U).



None.

Oct 4 2007, 2:29 am ETEFT(U) Post #18



-Double post, sorry.-



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Oct 7 2007, 2:38 am RoryFenrir Post #19



Im on west, and im muted cause i have to use a cd gen cd key so yea. Gime the map over this and ill see what i can do.



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Oct 7 2007, 7:56 am ETEFT(U) Post #20



I plan to test the map tommorow around the after noon, EST. If your on message me at USEast B.net, ETEFT(U) is my name. Hope to see some of the tester's on.



None.

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I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
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