SCMDraft bug
This topic is locked. You can no longer write replies here.
Feb 5 2009, 10:44 pm
By: youarenotworthy  

Feb 5 2009, 10:44 pm youarenotworthy Post #1



I was looking on the wiki and couldn't find an answer for this.

NOTE: I classified this as mapmaking assistance because even though the bug is with terrain, it's not terrain that I need assistance with it's the bug.

Using SCMDraft I was implementing the jungle doodad type thing in the terrain, the one found under 'ruins' its a 3x4 rectangle with a face in a circle.

After using the face several times, I've realize that using SCMdraft I can't remove the face from the terrain! How do i do it? When ever I try to brush over it, it just stays there. The terrain shows that the correct terrain I want is UNDER the face, but in SCMdraft and in the game it still shows as the face.

Does anybody know of this bug or how to fix it?



None.

Feb 5 2009, 10:46 pm Toothfariy Post #2



i would first check to make sure u have the latest version of SCMDraft
and i imgine u could try copy and pasting it out of there



None.

Feb 5 2009, 10:47 pm youarenotworthy Post #3



Quote from Toothfariy
i would first check to make sure u have the latest version of SCMDraft
and i imgine u could try copy and pasting it out of there

I tried copy/paste as well. And I do believe I have the latest version.. I have 2.0 (0.8.0)



None.

Feb 5 2009, 10:56 pm Toothfariy Post #4



hmm thats very strange

essentially all doodads are, are just groups of terrain blocks just they're selectable in the doodad layer

u may have placed a sprite instead, which those will only get deleted in the sprite layer, and it usually takes the top of whatever terrain is underneath it.



None.

Feb 5 2009, 10:57 pm youarenotworthy Post #5



I don't even believe it is available as a sprite, because the face can be walked over.



None.

Feb 5 2009, 10:59 pm Toothfariy Post #6



if you post the map, i can take a look at it and see whats goin on with it

you might wanna try opening it in starforge too and see waht happens



None.

Feb 5 2009, 11:02 pm youarenotworthy Post #7



I do not currently have starforge at my disposal, I will later, but I would like to have the problem resolved using SCMdraft. Anyway, here is the map

Attachments:
(1)Ascension RPG.scm
Hits: 3 Size: 75.45kb



None.

Feb 5 2009, 11:05 pm Toothfariy Post #8



well i dont see it anywhere

theres the ones by the marines on the far right, is that where the problem is?



None.

Feb 5 2009, 11:07 pm youarenotworthy Post #9



Yes, where I have placed the 8 marines are the 8 problem spots.

The reason it is a problem is that I will be using the faces alot and changing around a bit, I need to be able to remove them.



None.

Feb 5 2009, 11:07 pm Ahli Post #10

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

1. open the doodad window
2. chose sth from the list and chose a doodad. You need to have a doodad under your mouse (like you are placing a doodad)
3. right click to deselect it
4. now you are ble to select every doodad already placed on the map (if you didnt convert them to terrain during that session.)




Feb 5 2009, 11:09 pm Toothfariy Post #11



so wait, you're trying to remove a doodad using triggers? is that what ur problem is?

cause all i did was select them and press delete on my keyboard and they're all gone now, it was that simple



None.

Feb 5 2009, 11:16 pm youarenotworthy Post #12



Wow close topic please, I feel like such an idiot.

I was using terrain most of the time rather than a DOODAD, so for some reason at one point I must have switched to doodads even though I don't remember that at all. Is it possible that SCMdraft converted the terrain into a DOODAD since it was the same?

That has to be what happened, I refuse to believe I'm that stupid.

Anyway, sorry.

EDIT: I confirmed that SCMdraft converts it to a doodad, that explains everything. I'm not stupid. ^-^



None.

Feb 6 2009, 1:02 am poiuy_qwert Post #13

PyMS and ProTRG developer

Its an option to convert terrain to doodads, you can disable it.




Feb 6 2009, 1:29 am youarenotworthy Post #14



Thank you. I would like to change it and so now I will. ^^

Topic has served it's purpose.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
[2024-4-17. : 1:52 am]
Vrael -- hah do you think I was born yesterday?
[2024-4-17. : 1:08 am]
O)FaRTy1billion[MM] -- i'll trade you mineral counts
[2024-4-16. : 5:05 pm]
Vrael -- Its simple, just send all minerals to Vrael until you have 0 minerals then your account is gone
[2024-4-16. : 4:31 pm]
Zoan -- where's the option to delete my account
[2024-4-16. : 4:30 pm]
Zoan -- goodbye forever
Please log in to shout.


Members Online: Roy