I was looking on the wiki and couldn't find an answer for this.
NOTE: I classified this as mapmaking assistance because even though the bug is with terrain, it's not terrain that I need assistance with it's the bug.
Using SCMDraft I was implementing the jungle doodad type thing in the terrain, the one found under 'ruins' its a 3x4 rectangle with a face in a circle.
After using the face several times, I've realize that using SCMdraft I can't remove the face from the terrain! How do i do it? When ever I try to brush over it, it just stays there. The terrain shows that the correct terrain I want is UNDER the face, but in SCMdraft and in the game it still shows as the face.
Does anybody know of this bug or how to fix it?
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i would first check to make sure u have the latest version of SCMDraft
and i imgine u could try copy and pasting it out of there
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i would first check to make sure u have the latest version of SCMDraft
and i imgine u could try copy and pasting it out of there
I tried copy/paste as well. And I do believe I have the latest version.. I have 2.0 (0.8.0)
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hmm thats very strange
essentially all doodads are, are just groups of terrain blocks just they're selectable in the doodad layer
u may have placed a sprite instead, which those will only get deleted in the sprite layer, and it usually takes the top of whatever terrain is underneath it.
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I don't even believe it is available as a sprite, because the face can be walked over.
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if you post the map, i can take a look at it and see whats goin on with it
you might wanna try opening it in starforge too and see waht happens
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I do not currently have starforge at my disposal, I will later, but I would like to have the problem resolved using SCMdraft. Anyway, here is the map
Attachments:
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well i dont see it anywhere
theres the ones by the marines on the far right, is that where the problem is?
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Yes, where I have placed the 8 marines are the 8 problem spots.
The reason it is a problem is that I will be using the faces alot and changing around a bit, I need to be able to remove them.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
1. open the doodad window
2. chose sth from the list and chose a doodad. You need to have a doodad under your mouse (like you are placing a doodad)
3. right click to deselect it
4. now you are ble to select every doodad already placed on the map (if you didnt convert them to terrain during that session.)
so wait, you're trying to remove a doodad using triggers? is that what ur problem is?
cause all i did was select them and press delete on my keyboard and they're all gone now, it was that simple
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Wow close topic please, I feel like such an idiot.
I was using terrain most of the time rather than a DOODAD, so for some reason at one point I must have switched to doodads even though I don't remember that at all. Is it possible that SCMdraft converted the terrain into a DOODAD since it was the same?
That has to be what happened, I refuse to believe I'm that stupid.
Anyway, sorry.
EDIT: I confirmed that SCMdraft converts it to a doodad, that explains everything. I'm not stupid. ^-^
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PyMS and ProTRG developer
Its an option to convert terrain to doodads, you can disable it.
Thank you. I would like to change it and so now I will.
Topic has served it's purpose.
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