I was interviewed at SA. In this interview I talk about the origins of some of my mods, some thought process involved in them, tips for new/experienced modders, and plans about the future. If you were at all interested in any of my mods I suggest reading it in its entirety.
http://samods.org/node/177
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
This interview is an instant must-read.
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Took you a while to post it here. I loved reading this -- it really gave insight into how all your mods came about.
900 pages? *is awed* And uber screenshots, too... *is still awed*
And, I know what you mean about "two-edged sword" mental stuff... I'm not schizophrenic, but I have some similar problems. (Not that anyone gives a shit...)
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Wow, this interview is so insightful. I feel like a total dumbass now.
IskatuMesk, you are amazing. You are just so DAMN awesome. F*ck yeah, you're the best. You and BSTRhino are so amazing. I wish I was somewhat more amazing than how I'm not amazing right now.
/wrist
I have absolutely no idea how you organise your thoughts in your head. I have trouble keeping track of 1 alternate universe.
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From what I know of BSTRhino, he was a programmer before he started playing with SC, and uses Java to generate a lot of his code. It would be safe to say he is more knowledgeable in that field than I am. But I feel my greatest strengths lay not in my technical skills but my literary and design capabilities. These aren't hard to get, you just have to work outside the box.
Syphon> It's very hard. It's hard to go back to TOA when I haven't worked on it for a very long time like I'm trying to do. The information is there but searching for it is very time consuming.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.