Another feature I threw in was the "variable players" system. Basically, if you start the game with less than 6 players, the units get evenly distributed to the current number of players. So theoretically you could play with 1 player and be okay on most levels. However, the resources that are given on certain levels aren't distributed, so the map has to be played with at least 5-6 people if you want to beat all the levels. Also, the level system is not linear. You can choose whichever level to play via a tank-siege-count selection system. There are also a forfeit option for all levels in case you get stuck, as well as booting, lag test, mute/unmute unit speech etc.
I haven't mapped in a while (since Hive Defence in 2005), so I am a little rusty on triggerwork. There is a rare glitch that happens (I started a topic in the UMS help section on this) and the units stop attacking the players. After long sessions of debugging I could not fix this glitch. However, it's rare enough that I feel it's not necessarily a major problem.
The map is protected, but if you want an unprotected version for reference, let me know and I'll email it to you.
Please provide feedback on the map and/or bugs and exploits you found (other than the one stated above).
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Post has been edited 3 time(s), last time on Dec 16 2007, 7:14 am by vokuheila.
None.