QA Batch 48
Jan 23 2009, 11:53 pm
By: Vi3t-X  

Jan 23 2009, 11:53 pm Vi3t-X Post #1



Quote
StarCraft II Q&A - Batch 48

Chat with Devs: The new year is well on its way and with it, the devs have been making much progress in both the artistic polish of the game, as well as continued development of multiplayer game mechanics. The art team has been adding several new death animations for units including the Drone’s disintegration into ashes when torched by Hellions, or the explosion of the Overlord sacs by Marine Gauss Rifle fire, and even Marauders being sliced into various pieces by Dark Templars. All of it is quite a sight to see and it is the hope of the art team that these additional animations will really give players a grand experience of immersion into an epic StarCraft battle. On the multiplayer side, the designers are testing out various macro-management encouraging mechanics that will be implemented to each race, but still be played out differently per race. These macro elements will be aimed to allow players with greater macro-management skills to compete with the advantage of gathering more resources than a player who does not emphasize as much on resourcing. More details about the mechanics that are being implemented will be covered in the next Q&A batch and is also planned to be showcased in the next StarCraft II Battle Report.

---StarCraft II Q&A - Batch 48---

1. The recently released screenshot (http://www.sc2blog.com/wp-content/uploads/2008/12/ss104-hires.jpg) shows a combat in rainy night appearance. Will night or different weather be limited to campaign mode? And will it be possible to select it on the map editor? - Kain175 (USEast)

Night and rain effects will be possible in campaign mode but are not likely occur in multiplayer. Additionally, these effects will be available to map editors to use for custom maps.

2. Does blizzard plan any interface options for people with physical issues (such as color blindness, deafness)? - Kain175 (USEast)

This is a good suggestion and we would like to give all players opportunities to enjoy our games. While we may not be able to create accommodations for everyone, there have definitely been strides made to accommodate more players than the previous StarCraft. For example, you can find more alerts on the screen, such as attack, build complete, and more in StarCraft II and this system will be helpful for players who have difficulty hearing the game sound.

3. Will there be any multi monitor support? - SC2Pod

StarCraft II will support widescreen but not multi-monitor. Widescreen is definitely becoming more of an industry standard, but multi-monitor support for StarCraft II may be too great of a tactical advantage over other players without more than one monitor.

4. SC1 "caster" units did not have a regular attack; some of WC3 "caster" units did have a regular attack; will SC2 "caster" units remain attack-less? – TheWarCenter

Some of the caster units in StarCraft II like the High Templar and Infestor lack a default attack, but there still are some caster units which also have a normal attack ability such as the Mothership and the Ghost.

5. When two opposing forces come to a Xel'naga tower who gets control? Is it the person with the largest army or is it on a first-come/first-serve basis? – TheWarCenter

When two opposing forces are near a Xel’Naga Watch Tower, they both lose control of the Watch Tower, regardless of the size of the army or the order of who arrives first. For example, when you have a ground unit next to the Xel’Naga Watch Tower, you will get vision of the area surrounding the Xel’Naga Watch Tower. When the opponent’s unit approaches close enough to control the Watch Tower, the Xel’Naga Watch Tower will shut down and both you and your opponent will lose the increased visual range given by the tower.

6. Is the charge ability only limited to the distance between the zealot and its target or is it also limited to the time that is needed to reach the target? Presumed you have a zealot on a cliff and you want him to charge an enemy unit below the cliff, will it charge all the way over the ramp or will it stop charging after some time? - StarCraft 2 Source DE

Zealot’s Charge ability is based on the ground range, regardless of the height. So a Zealot on the cliff will not start charging a unit below the cliff, even if they look like they are visually right next to each other. The Zealot must be within a set pathing distance from the target for it to activate it’s charge ability, meaning the path in which the Zealot takes to get to the target is a set amount. Additionally, Zealots will not be able to charge through cliffs. They must go around.

7. Are you going to add some of the best custom maps to the regular ladder pool? - StarCraft 2 Source DE

In the future, there will be opportunities for map makers to get their maps added to ladder pools. These maps will of course, be selected based on quality, in terms of competitiveness for multiplayer games.

---End of Transmission---

Source:
http://www.blizzblues.com/us/starcraft-ii-qampa-batch-48-14498463406.html

Post has been edited 1 time(s), last time on Jan 23 2009, 11:59 pm by Vi3t-X.



None.

Jan 24 2009, 3:27 am chuiu Post #2



LOL @ posting sc2 updates on this forum. This websites discussion of SC2 is more stiff and dead than my decade old goldfish. If you notice the last Q/A was posted here A MONTH after it was released.



None.

Jan 24 2009, 4:53 am Vi3t-X Post #3



Yes, I noticed. Kind of a shame really. I decided to start posting these as they come around.



None.

Jan 24 2009, 4:55 am Demented Shaman Post #4



Stiff and dead is like an oxymoron. When it's stiff it's full of life!



None.

Jan 24 2009, 6:05 am chuiu Post #5



Mr. President, don't you have better things to do than make crude penis jokes on a video game forum?



None.

Jan 24 2009, 7:36 am Demented Shaman Post #6



Quote from chuiu
Mr. President, don't you have better things to do than make crude penis jokes on a video game forum?
... you have a sick mind, sir. :ermm:



None.

Jan 24 2009, 7:40 am Jack Post #7

>be faceless void >mfw I have no face

Don't ppl only post the QandAs if they have to do with mapmaking or modmaking here?Although I suppose this on does have a little to do with mapping.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 24 2009, 11:38 am Falkoner Post #8



Quote
4. SC1 "caster" units did not have a regular attack; some of WC3 "caster" units did have a regular attack; will SC2 "caster" units remain attack-less? – TheWarCenter

What the heck? What retards make these questions..



None.

Jan 25 2009, 12:01 am Vi3t-X Post #9



The people at The War Center.



None.

Jan 25 2009, 4:40 pm MadZombie Post #10



NVM



None.

Jan 26 2009, 6:04 am ClansAreForGays Post #11



Quote from Vi3t-X
Yes, I noticed. Kind of a shame really. I decided to start posting these as they come around.
Well I appreciate it.




Jan 26 2009, 3:37 pm BlueFalcon Post #12



7. Are you going to add some of the best custom maps to the regular ladder pool? - StarCraft 2 Source DE

In the future, there will be opportunities for map makers to get their maps added to ladder pools. These maps will of course, be selected based on quality, in terms of competitiveness for multiplayer games.
---End of Transmission---

Source:
http://www.blizzblues.com/us/starcraft-ii-qampa-batch-48-14498463406.html

YEAH DOTA WILL BE PLAYED !@111!!221

:-( Why blizzard? WHY!?




Jan 26 2009, 3:37 pm Devourer Post #13

Hello

Well... there aren't many useful facts in it... bad...



Please report errors in the Staredit.Network forum.

Jan 26 2009, 7:39 pm Vi3t-X Post #14



Quote from BlueFalcon
7. Are you going to add some of the best custom maps to the regular ladder pool? - StarCraft 2 Source DE

In the future, there will be opportunities for map makers to get their maps added to ladder pools. These maps will of course, be selected based on quality, in terms of competitiveness for multiplayer games.
---End of Transmission---

Source:
http://www.blizzblues.com/us/starcraft-ii-qampa-batch-48-14498463406.html

YEAH DOTA WILL BE PLAYED !@111!!221

:-( Why blizzard? WHY!?

Post like you have a sense of the English language. I can hardly understand what you are saying, and if I understand correctly, you're wrong.
Custom maps like DotA will not be in a Melee Ladder pool because its ridiculous.



None.

Jan 27 2009, 1:28 am chuiu Post #15



No, viet, this is actually an old question re-answered. Back in Blizzcon they stated that theres a good possibility people will be able to make custom ladders for their maps in bnet.



None.

Jan 27 2009, 2:16 am Demented Shaman Post #16



If someone makes a poker map there should be a poker ladder. That would be hilarious. It would be like pokerstars on battle.net



None.

Jan 27 2009, 2:23 am Vi3t-X Post #17



Quote from chuiu
No, viet, this is actually an old question re-answered. Back in Blizzcon they stated that theres a good possibility people will be able to make custom ladders for their maps in bnet.
Oh, CUSTOM ladder. I thought he meant Melee Ladder.



None.

Feb 18 2009, 5:32 am UnholyUrine Post #18



<Insert Temple Siege there>



None.

Feb 18 2009, 6:35 pm Black Knight Post #19



......Sc2 hopefully will not become DoTA crazy, like Wc3, when there's about 20-30 DoTA games hosted at once. More or less Temple Siege will have DoTA to deal with, some people might prefer DoTA(Wc3 Players, aka A LOT) and some people might prefer TS(Sc1 players). I just hope AoS games don't get out of control like DoTA on Wc3.



None.

Feb 25 2009, 6:57 pm InsolubleFluff Post #20



why do they never update StarCraft2.com?



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:00 pm]
Vrael -- good map
[04:00 pm]
Vrael -- damn dude you got 27 years of playtime out of that map
[03:01 pm]
Oh_Man -- https://www.youtube.com/watch?v=JgODe0xG2Cw finished it last week lol
[01:37 pm]
Vrael -- jesus christ that was 2005?
[09:19 am]
Linekat -- cool
[01:56 am]
Oh_Man -- cool bit of history, spellsword creator talking about the history of EUD ^
[09:24 pm]
Moose -- denis
[05:00 pm]
lil-Inferno -- benis
[2024-4-19. : 10:41 am]
v9bettel -- Nice
Please log in to shout.


Members Online: Vrael, Roy, Dem0n, C(a)HeK