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someone09
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Basically, it's snipers in the desert tileset (with many buyable units). I suck at terraining though... -_- also it's based off miles laser tag by Enemy_Forces (I think).
Attachments:
CTF - capture the flag three times to win. the flag is a probe (zomg), and to capture it you bring a normal sniper to the enemy flag, and it will follow you as if you are carrying it. Kills also give gas, which can be used to buy special unit sets or special abilities for a certain amount of time, such as map vision. A pylon-fire anticamp barrier quickly burns down at the start. I unintentionally made the map 128x128, so the teleports in the middle are to shrink the map size slightly. this is also my first map in like a year... Whole View ![]() More Screenshots ![]() ![]() ![]() ![]() ![]() ![]() ----]] note that I have not had the chance to test it out in beta, so i have no idea how the triggers would work for the other team. please report any serious imbalances or bugs if you play it in multiplayer. This post was edited 6 times, last edit by someone09: Sep 27 2007, 6:51 pm.
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someone09
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there's no real way to fix it, except by making the teleports go farther.
i completely stopped buggy camping, since they can run over people. i might implement a timer, so if they stay near spawn for too long, they're sent back to base. You can also test it by yourself on one player, i didn't feel like making the game end when players leave. ![]() ![]() ![]() ![]() ![]() ![]() |
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someone09
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i'd have to make more than 1 location for tanks, because if there are multiple tanks on the map, it won't work and will center on the middle.
re-doing terrain is a possibility, OR i could just cut off part of the middle and reach the teleports in deeper. lol. resizing won't work, it'll cut off part of my map. ![]() ![]() ![]() ![]() ![]() ![]() |
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someone09
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drops easily pwn tanks. i also made them do less damage and cost more, so they aren't really rigged anymore. if you charge one with a few CQBs (zealots) you'll kill it.
EDIT: fixed a minor imbalance, made air missiles not suck This post was edited 1 times, last edit by someone09: Sep 26 2007, 2:45 am.
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