No one bothers to read through my other help topic so here's what I need:
I need a trigger system that cycles civilians between players P10 and P11 and if P1-6 is near the civ, it gives it to them, using less than 5 locations for 30+ civs.
Center location on P10 civ. Check if each of players 1-6 has a unit in the location and give it if they do. Then give the civ to P11 and repeat. Once all the civs are owned by P11, give them all to P10.
Trigger One:
Executes for: Some computer player
Conditions:
Always
Actions:
Center location "TZFTW" on Terran Civilian owned by Player 10 at <some location>
Preserve Trigger
Trigger Two:
Executes for: Same computer player.
Conditions:
Player One brings at least one <whatever> to "TZFTW"
Actions:
Give one Terran Civilian owned by Player 10 at "TZFTW" to Player 1.
Set "Switch One".
Preserve Trigger.
<copies of the above for P2, P3, P4, P5, and P6>
Trigger Eight:
Executes for: Same computer player
Conditions:
"Switch One" is Cleared.
Actions:
Give one Terran Civilian owned by Player 10 at "TZFTW" to Player 11.
Preserve Trigger
Trigger Nine:
Executes for: Same computer player
Conditions:
Always
Actions:
Clear "Switch One".
Preserve Trigger.
Trigger Ten:
Executes for: Same computer player
Conditions:
Player 10 commands exactly 0 Terran Civilian.
Actions:
Give all Terran Civilian owned by Player 11 at "Anywhere" to Player 10.
Preserve Trigger.
None.
It works! Thanks TZ, RE:RC will be produced sooner thanks to your help.