Ok, new air unit question. Need afterburners, now normally I would have a burrowed unit or an ob or something constantly over the unit to slow it down, then remove it when the afterburners are on. However this doesnt work for air. So, need a method of either slowing down a fast aircraft or speeding up a slow one. Also, without changing units i.e. scout changing to hero scout etc.
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Would it have to be able to attack? You could have an observer (without speed) and the air unit following owned by a computer be without afterburners and then removed it and give the air unit to the player.
Post has been edited 1 time(s), last time on Sep 24 2007, 1:02 am by moneylover.
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There is no way to just slow down an air unit, you can completely stop them, but not slow them down, the only method that even comes close would clear any commands, so that wouldn't work.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
ordering the unit on the position where it is would slow down the unit, but then you have to click all the time
Move it little by little? Make location right infront of it and make it move there, if it was a dropship then it would go slower because of acceleration time.
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This is from falkoner's website. I found it is a good tutorial.
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Why not get the entire test pack?
http://Falkoner.CoW.GooglePages.com/Maps.htmlIs this unit going to be human controlled for them to order as they like, or is it a computer? I assume it's human, and if it is, then there is no perfect way to just slow them down, unless you want them to have to keep clicking rapidly.
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Yes Falkoner there is... I just explained it have the player be moved/ordered by triggers in the direction of the burrowed ling as I stated above...
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I have never tried this before but you MIGHT be able to add afterburners using mods, since its an Unused Terran Upgrade.
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You could just edit unit speed with a mod.
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yeah but mods aren't really practical for a UMS map.
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Aight.. first off the zergling grid doesnt work, this is an entire water map.
It is human controlled, has to be able to attack, unless you can think of an ATA machine gun effect, scourges are missles.
I've used grids alot, I know how to deal with them, but it is a bit much... especialy sense it isnt the affect I want.
P.S. I've made tuts on unit grids
Doesnt seem possible, didn't think it was, just thought I'd ask. Obviously you can do it with ground units. pfft
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could have told us earlyer...
. Hmm... try the scourge idea or muta ;D it doesnt matter as long as ya... you wrote a tutorial, then just have p9 have an observer mirror the observer thats mirroring your unit and problem solved... you just need hyper trigs
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