Never
Jan 17 2009, 3:19 pm
By: payne  

Jan 17 2009, 3:19 pm payne Post #1

:payne:

Could someone tell me more about the famous "Never" condition which I've, so far, only seen used to use a trigger as a label? :O



None.

Jan 17 2009, 3:25 pm Devourer Post #2

Hello

Actually, each trigger with a "never" condition will never run ingame.
It use is kinda useless for normal mapping, but somene started an anti-unprotect map... just a trigger like this
Conditions:
-Always
-Never
Actions:
-End scenraio in Defeat

some map unprotector also compresses the map, and some compressors delete each "never" condition, which means if the map has been unprotected/compressed that it will be over just right after the start.

I use "never" only for in-triggers comments :)



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Jan 17 2009, 3:44 pm Biophysicist Post #3



I use Never for testing reasons... Like if one of my triggers is glitching, I throw might throw a Never condition in to shut it down and see what happens.



None.

Jan 17 2009, 4:10 pm Wormer Post #4



Quote from Devourer
some map unprotector also compresses the map, and some compressors delete each "never" condition, which means if the map has been unprotected/compressed that it will be over just right after the start.
That is interesting... Are you sure? Isn't protectors compress the map? Also I always thought compressors delete whole triggers with enabled trigger condition "Never". It is really strange if they were selectively deleteing "Never" conditions changeing semantics of the map... You must have mixed up something.



Some.

Jan 17 2009, 5:19 pm ClansAreForGays Post #5



He did. Unprotectors delete the whole trigger.




Jan 17 2009, 5:22 pm Falkoner Post #6



Never just returns false, as already said, it isn't useful otherwise, since unprotectors just delete the entire trigger, since it just wastes space, as it always returns false, so the trigger never runs.



None.

Jan 17 2009, 5:42 pm Pigy_G Post #7



But you could also use it protecting a map so if the trigger is deleted the map will not run.



None.

Jan 17 2009, 5:54 pm Wormer Post #8



Hey guys, :crazy: why do you say unprotectors delete triggers with "Never" condition? It is protectors (compressors) which delete them! Unprotectors just read the map without the trigger...
Quote
But you could also use it protecting a map so if the trigger is deleted the map will not run.
And how can you use this? Since the trigger has "Never" conditions it never runs and it does not matter if it is deleted or not!.. Please say I am misunderstanding :ermm:



Some.

Jan 17 2009, 6:04 pm ForTheSwarm Post #9



Always
Never

Set Switch "Important"

You leave the Never condition unchecked.



None.

Jan 17 2009, 6:20 pm FoxWolf1 Post #10



Using "never" for protection purposes won't really be effective, because the person unprotecting the map can simply uncheck their unprotector's "Delete Never triggers" option. I use "Never" for a few different purposes:
1) Testing: allows you to quickly disable a whole trigger without deleting it.
2) Making it easy for others to perform predetermined changes to a map: you can have extra triggers ready to go but just blocked with Never, making changing the map around simply a matter of deleting a few conditions and maybe adding "Never" to a few other triggers.
3) Preserving triggers from older versions for historical purposes (or so that they could be restored in cases where future editors don't like the changes), or just because you think they're clever, even if you don't need them any more.



None.

Jan 17 2009, 7:27 pm Falkoner Post #11



Quote
You leave the Never condition unchecked.

If the condition is unchecked, then the protector simply ignores it, or deletes that condition.



None.

Jan 17 2009, 7:37 pm GameLoader1337 Post #12



thats a very interesting concept people can use "always never end game", maybe even throw in some text "STOP STEALING MY MAP BITCHES" lolol



None.

Jan 17 2009, 7:46 pm O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

Quote from Falkoner
Never just returns false, as already said, it isn't useful otherwise, since unprotectors just delete the entire trigger, since it just wastes space, as it always returns false, so the trigger never runs.
Quote from Falkoner
Quote
You leave the Never condition unchecked.

If the condition is unchecked, then the protector simply ignores it, or deletes that condition.
These.

Is the condition disabled? If yes, delete it. (It wouldn't run in SC anyway.)
Is the condition Never? If yes, delete the entire block. (It wouldn't run in SC anyway.)
Is the action disabled? If yes, delete it. (It wouldn't run in SC anyway.)
Playing with Never and disabled flags anywhere wont do you anything.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jan 17 2009, 7:59 pm Wormer Post #14



Quote from O)FaRTy1billion[MM]
Is the condition disabled? If yes, delete it. (It wouldn't run in SC anyway.)
Is the condition Never? If yes, delete the entire block. (It wouldn't run in SC anyway.)
Is the action disabled? If yes, delete it. (It wouldn't run in SC anyway.)
Playing with Never and disabled flags anywhere wont do you anything.
Right! I am fully agree with Farty and Flakoner!

DeVouReR, Pigy_G, ForTheSwarm, FoxWolf1, please stop seeding rumors! You can never use "Never" for protection against map-stealers and that's all.



Some.

Jan 17 2009, 11:32 pm FoxWolf1 Post #15



Quote from Wormer
DeVouReR, Pigy_G, ForTheSwarm, FoxWolf1, please stop seeding rumors! You can never use "Never" for protection against map-stealers and that's all.

I merely pointed out that it wouldn't work for protection no matter how unprotectors specifically deal with Never triggers; how's that the same as seeding rumors that it does work?



None.

Jan 18 2009, 1:36 am Heinermann Post #16

SDE, BWAPI owner, hacker.

Never was used by Blizzard campaign script writers before they added the comment action.
So to write a comment for Staredit, they had to use "Never" and "Display Text Message".

At least, that's how I remember it anyway.




Jan 18 2009, 8:39 am Wormer Post #17



Quote from FoxWolf1
I merely pointed out that it wouldn't work for protection no matter how unprotectors specifically deal with Never triggers; how's that the same as seeding rumors that it does work?
Dont be offended. You've said:
Quote from FoxWolf1
Using "never" for protection purposes won't really be effective
Which implies "Never" could somehow be used for protection purposes, supporting the previous discussion... Thats all :)



Some.

Jan 18 2009, 1:33 pm Heinermann Post #18

SDE, BWAPI owner, hacker.

Map compression:

All triggers that will never run are to be deleted.
All conditions and actions that will never run are to be deleted.
Duplicate "Preserve Trigger" actions are to be deleted. You only need one.
Comments are to be deleted. They don't do anything.
The Always condition is to be deleted. It's merely a placeholder for "No condition".




Jan 18 2009, 6:48 pm O)FaRTy1billion[MM] Post #19

👻 👾 👽 💪

Quote from Heinermann
Map compression:

All triggers that will never run are to be deleted.
All conditions and actions that will never run are to be deleted.
Duplicate "Preserve Trigger" actions are to be deleted. You only need one.
Comments are to be deleted. They don't do anything.
The Always condition is to be deleted. It's merely a placeholder for "No condition".
Ooh. I should rework TinyMap to do stuff like that. Comments strings are deleted, but I just ignored the actual triggers. This is much simpler than all that WAV editing you were telling me I should do. :P It should also remove any holes in the conditions/actions created from removing things. >.>
Though I do remember making it delete never trigger blocks.

Post has been edited 2 time(s), last time on Jan 18 2009, 6:56 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 18 2009, 7:08 pm Falkoner Post #20



I thought that removing conditions/actions doesn't help the compression, since SC keeps the trigger the same size, no matter the amount of actions/conditions.



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