Staredit Network > Forums > SC1 Map Production > Topic: "City of the Dead" Zombie Project
"City of the Dead" Zombie Project
Sep 23 2007, 6:32 pm
By: JaFF
Pages: 1 2 34 >
 

Sep 23 2007, 6:32 pm JaFF Post #1



City of the Dead

Download Map:
The map.

About the Project

First of all - this is not SEN Zombie Project, and it's not it's 'counter-project'. I started it because I didn't like the direction the SENZP was going – no ammo and the zombie hordes are there only to weaken you. Of course, SENZP has some good ideas/concepts, but that doesen’t change the fact that they could do better in my eyes.

This is not one of those ‘phantom’ maps, that are not even maps, but just threads with cool ideas and big ambitions. I have done lots of work, and you can see it by clicking the link.

This map is supposed to be a very simple on the outside, but complex on the inside, zombie RPG with non-stop action. Challenging, but not impossible; with it’s own charm.

About the Map

Full Size: 256x256
Playable Area: ~192x192
Tileset: Badlands
Human Players: 4
Estimated Size: 500 kb
Targeted Audience: The community of SEN/Maplantis/WB and not totally noobish Battle.net players
Estimated Game Time: 1 hour of pure action

Gameplay

Throughout the game, you controll only 3 units: your Marine (you), your Shuttle (kickass menu and item system) and the Engeneering Bay (for upgrades only). Everything is made as simple to controll as possible. The whole game is divided into quests you must complete in a given period of time, thus making it even more challenging and interesting.

You will fight zombies, save up precious ammo clips and health packs, rush some things to make it in time, get levelups and boost your attributes.

The Enviroment

You are a usual guy that had to take up weapons do defend himself when this hell broke loose, just like many others did. You are under the command of the local police department that is organizing the survivors. The more zombies you kill, experience you gain, civilians you save, missions you complete, the more the HQ trusts you. When their trust level rises you get new kickass items in the HQ. The only items that can be found on the battlefield are the Ammo Clip and Health Pack; for everything else – go to your HQ where you have a personal storage space.

Like in the famous Resident Evil: Raccoon City, the police have blockades all over the city. My twist is that when the zombies flood the city, there will be a fiew surrounded groups of survivors. This will make your game even more fun, and I have a fiew missions associated with it.

Storyline

note: sorry Dapper, but your story was thrown out of the window, even though it was good. I just needed something shorter and a bit different.

The US government began a top-secret project called AOT (Army of Tomorrow). It’s goal was to create the most powerful army with the help of high-tech weapons, biologically-enchanced soldiers and other methods. It had two main branches: the W (weapon) branch and the S (soldier) branch. The W branch was focusing on new weapon technologies, such as the Plasma Grenade, Shocker Grenade, SG-3 Bombs, the Shield Pack and many other weapon systems. The S branch was developing a virus that would enchance all the physical and mental abilities of the usual soldier, such as: feel no pain, less emotions, inhuman endurance, strength boost, less sleep required, high teststerone level, stronger immunity, ect… The S branch had some trouble – it created a virus that gave almost all the needed effects, but not like they wanted. The virus is passive while the host is alive; but when the host dies, the virus is triggered, and the dead body is brought back to life after a fiew minutes af ter clinical death. The ‘zombie’ is incredibly aggressive and will try to bite/beat anyone within sight.

One coward and bad luck set off the chain of events that lead to this nightmare…

[This is by no means the final story – it’s more like a summary written in 5 minutes]

Attributes

Accuracy
Shows how well do you shoot. The higher the accuracy, the higher your damage is and the less rounds you use (example: with your accuracy being 8-12, you use 3-5 rounds on each zombie, but with your accuracy at 29-32 you use only 1-2 rounds). Possible values: 8-33

Strength
Your physical shape. The stronger you are, the higher your HP maximum is. Possible values: 7 - 32.

Intelligence

The more intelligent you are, the more complex and useful items you can use. Possible values: 8 - 33

Items

There are 7 unique items in the game. 5 of them require some intelligence level to use, and the more intelligent you are, the more effective you will sue these items.

Health Pack

[Intelligence requirement: none]
[Can carry up to 5 Health Packs]

Instantly restores your HP to the current maximum.

Ammo Clip
[Intelligence requirement: none]
[Can carry up to 7 Ammo Clips]

A 9mm round clip for your MP5

Mine Pack
[Intelligence requirement: 10]
[Can carry up to 4 Mine Packs]

Sets mines. The higher your intelligence, the more mines you set.

Shield Pack

[Intelligence requirement: 14]
[Can carry up to 3 Shield Packs]

An invisible shield protects you from any attacks for some time. The higher your intelligence, the longer the shield works.

Shock Grenade
[Intelligence requirement: 18]
[Can carry up to 3 Shock Grenades]

Temporarily stuns all enemies near you. The higher your intelligence, the longer the stun lasts.

Plasma Grenade

[Intelligence requirement: 22]
[Can carry up to 2 Plasma Grenades]

Kills all non-boss enemies near you. The higher your intelligence, the bigger the radius of the blast.

SG-3 Bombs
[Intelligence requirement: 26]
[Can carry up to 2 SG-3 Bomb Packs]

A wave of small self-targeting bombs is ejected.

Menu System

This is an essential part of the map. You use the same shuttle for both menu and items. Everything you can do exept upgrading and fighting zombies is done through this incredibly kickass menu – boost your attributes, read help, work with the game options, enter codes (I’ll tell you more about the code menu), read mission objectives and the storyline, see a full list of items you possess, ect…
Quote from CodeMenu
The Code Manu operates with 5-digit numbers, each digit of that number is in the range from 1 to 5. This system can be used to enter cheats (currently I have 2), and secret codes. You find secret codes like secrets in any map/game, and enter them in the Code Manu to get your prize.

Missions

There will be around 7 main missions, and maybe a fiew optional quests. Just to get you interested:

Save the survivors from the crashed helicopter (remember I posted a helicopter pad here at Maplantis? ;) )

Defend the ammo warehouse from zombie hordes

Find and rescue atleast N police officers that are scattered around the map.

Now, the most interesting part of my post…

I need a solid and serious team of people dedicated to Starcraft to form a small team to finish this. I will also work on it and will be the project leader.

Looking For...

Terrainer
I need a simple extended city. Nothing too experimental and akward-looking, only simple buildings, roads, parks, ect.

Triggerer
Person who has some solid knowledge and experience in triggering. He wil lhelp me d othe storyline triggers, game progression, code the survivors’ actions ect…

If you want to be part of this project, post here or contact me at eL.Romaro@gmail.com

I’m expecting to see enthusiasm. :)

Post has been edited 11 time(s), last time on Jun 7 2008, 4:27 pm by JaFF.



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Sep 23 2007, 6:53 pm Paravin. Post #2



Nice one, but I don't really like the idea for ''futuristic'' items, weapons. (Shield pack, Plasma nade'.)

And, good luck. :D



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Sep 23 2007, 6:59 pm JaFF Post #3



A plasma grenade is useful when facing thousands of zombies. :P

Thanks.



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Sep 23 2007, 7:01 pm Tazzy Post #4

Long forgotten founding member :P

Looks and sounds intreasting JaFF, Lets hope something comes of this... Not a project that fades in time..



Long forgotten founding member of sen

Sep 23 2007, 7:17 pm JaFF Post #5



The hardest part has been done, so I doubt we'll fade. ;) It's more like we'll finish it in about half a year. (I'm being realistic here - we all have lives)



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Sep 23 2007, 7:49 pm TricksOfDeath Post #6



Hmm... Seems great! Need a hand ^^. I'm best at triggers and terrain but whatever you need me to do I'll do it. I'm also working on a bound so I'll be working on that a bit also but first I'll help you finish CotD Project.



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Sep 23 2007, 8:13 pm JaFF Post #7



TricksOfDeath added as terrainer. If he proves himself as a triggerer, he'll also be counted as a triggerer.



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Sep 24 2007, 11:48 am JaFF Post #8



Excalibur is now a project member. :) *hug*



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Sep 24 2007, 12:50 pm Xx.Doom.xX Post #9



This looks fantastic really. Knowing you, it won't become a Cresant Dyne, or whatever. :)

All the weapons look good, the storyline, missions, CHEATS! (YAY), and everything else that is kickass.

Can I see the helicopter pad? I never saw it. :P



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Sep 24 2007, 2:08 pm JaFF Post #10



Thanks for the support. :)

It's in one of the fiew topics I made in the Maplantis terrain forum.



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Sep 24 2007, 7:59 pm LoveLess Post #11

Let me show you how to hump without making love.

I posted over on .



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Sep 24 2007, 8:51 pm Sie_Sayoka Post #12



might i note that if you have extended badlands cities the map will not be very gameplay friendly. especially if you have skyscrapers the roads will be cut off.



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Sep 24 2007, 9:33 pm Zergblender Post #13



Quote from LoveLess
I posted over on .




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Sep 25 2007, 6:05 am JaFF Post #14



Quote from Sie_Sayoka
might i note that if you have extended badlands cities the map will not be very gameplay friendly. especially if you have skyscrapers the roads will be cut off.
A good point, but I assure you that we'll use only low buildings, like the ones I placed in the map. Any skyscrapers will be destroyed on sight to give more fighting/moving space.



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Sep 25 2007, 12:00 pm Ahli Post #15

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

This will be a game with '1 shot kills' ?
Or only the killer spend his ammo?




Sep 25 2007, 1:25 pm JaFF Post #16



Quote from Ahli
Or only the killer spend his ammo?
That.



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Sep 25 2007, 6:50 pm Xx.Doom.xX Post #17



Quote from JaFF
Thanks for the support. :)

It's in one of the fiew topics I made in the Maplantis terrain forum.
Ok, I just looked at it. Cool, but simple, nice job. =]



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Sep 27 2007, 11:19 am Heegu Post #18



JaFF i would be glad to be a triggerer, allthought i've kinda stopped mapping i still want to work on a map.. I'm too lazy to make a whole map myself but making just a part of the triggers/helping would be fun. Please count me in if there's still a free spot.



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Sep 27 2007, 4:12 pm JaFF Post #19



Quote from Heegu
JaFF i would be glad to be a triggerer, allthought i've kinda stopped mapping i still want to work on a map.. I'm too lazy to make a whole map myself but making just a part of the triggers/helping would be fun. Please count me in if there's still a free spot.
Of course. :)

What's your Maplantis acoount?

Post has been edited 1 time(s), last time on Sep 27 2007, 4:18 pm by JaFF.



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Sep 27 2007, 4:22 pm Heegu Post #20



Take a quess :P

(psst. it's Heegu)



None.

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