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DreamCraft, took 5 min :P

Creator: Clokr_
Time: Jan 6 2009, 2:53 am

Post #1     Clokr_ Jan 6 2009, 2:53 am

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http://www.staredit.net/files/1154/

Basically swaps the red and blue values of the colors of every tileset palettes. The result is quite interesting though.

EDIT: Sorry for the lack of screenshots I'll add some of them tomorrow :P
EDIT2: Ashworld looks quite cool with this mod and desert looks surprisingly similar to twlight :P
EDIT3: Screenshots added :)
(user posted image) (user posted image)
This post was edited 4 times, last edit by Clokr_: Jan 6 2009, 4:09 pm.

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Post #2     Symmetry Jan 6 2009, 8:19 pm

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Looks to me like you edited a bit more than the tileset palettes ;o

Looks really cool. How'd you do it?

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Post #3     Corbo Jan 6 2009, 8:26 pm

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The jungle looks so kewl.

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Post #4     l)ark_ssj9kevin Jan 6 2009, 11:06 pm

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So this is graphic change only right? So I can play it online without desync?

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Post #5     Fisty Jan 6 2009, 11:39 pm

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SHOW ME THE MONEY ftw

Mhm...Blue Ashlands looks cool.

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Post #6     Clokr_ Jan 7 2009, 12:06 am

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Quote from
So this is graphic change only right? So I can play it online without desync?
Yes

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Looks to me like you edited a bit more than the tileset palettes ;o

Looks really cool. How'd you do it?
I made a simple C++ program which reads a .wpe file and swaps the red and blue channels. Then passed all the .wpe files through it and made the mod with the new .wpe files. Simple :)

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Post #7     bajadulce Jan 7 2009, 5:51 am

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The jungle has a definite twilight feel to it. Looks cool. I like it. 5 minutes?

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Post #8     KrayZee Jan 7 2009, 7:52 pm

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Change the creep colour too. >:D

I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.

File: Portal Concept
http://www.youtube.com/watch?v=rCC19Kxvq2Y
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Post #9     Clokr_ Jan 7 2009, 8:13 pm

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Change the creep colour too. >:D

Pure greens and purples remain the same since the have the same red and blue ammounts :P

EDIT: I might try later to edit only the tileset-dependent sections of the palette. I might be able to leave the unit colors unchanged :P
EDIT2: Nope, the terrain tileset graphics do contain unit colors, so it looks glitched:
(user posted image)

I might try someday to update the program to edit the tileset files and find a best-matching tileset-dependent color for those glitched pixels. Not sure if it'll look good though.
This post was edited 1 time, last edit by Clokr_: Jan 7 2009, 9:48 pm.

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Post #10     Biophysicist Jan 7 2009, 11:34 pm

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NO! It's a lot cooler when unit colors get changed too!

As for the Creep, can't you manually change its color?

I love this mod. I'm going to use it almost all the time. Archons/Dark Archons look really cool. So do Photon Cannon and Dragoon weapons. (They look like they're shooting fireballs.) It also looks cool when Zerglings and stuff die and have blue blood.

Only bad part of it is having to ask "Wait, which color am I?" on Bnet. You get really weird reactions. And then people say your hacking when you explain that your using a mod. :P

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #11     DrunkenNoodle Jan 8 2009, 1:39 am

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If that's the bad part...why do you not want him to leave unit colors?

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Post #12     Ultraviolet Jan 10 2009, 10:22 pm

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BOooooooooooo Vista hates this thing. It brings up something about DEP :\

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Post #13     Sand Wraith Feb 12 2009, 11:14 pm

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DEP must be disabled completely, apparently, to run this. Do a Google search and you'll find a few websites about disabling DEP. As a pre-emptive note, CMD.exe must be "Run as Administrator" and the computer must be restarted after changing DEP settings.

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Post #14     Doodle77 Mar 1 2010, 8:30 pm

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Quote from Clokr_
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Change the creep colour too. >:D

Pure greens and purples remain the same since the have the same red and blue ammounts :P

EDIT: I might try later to edit only the tileset-dependent sections of the palette. I might be able to leave the unit colors unchanged :P
EDIT2: Nope, the terrain tileset graphics do contain unit colors, so it looks glitched:

I might try someday to update the program to edit the tileset files and find a best-matching tileset-dependent color for those glitched pixels. Not sure if it'll look good though.
Those colors that are glitched are supposed to be the color cycling colors. You should try not to change them.

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Post #15     Wing Zero Mar 2 2010, 1:47 am

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I want to put this mod on but I need help, how to put it on and take it off.

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Post #16     Biophysicist Mar 2 2010, 1:48 am

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Just run the EXE to enable. The changes will be gone next time you start SC.

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #17     Wing Zero Mar 2 2010, 7:01 pm

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Run it while SC is on?

EDIT: NVM i got it and whoa it looks freaky :hurr:
This post was edited 1 time, last edit by Hayley Williams: Mar 2 2010, 7:53 pm.

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Post #18     fat_flying_pigs Mar 5 2010, 10:52 pm

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I got the error "Unable to locate StarCraft.exe to load patch" or something. I don't have any reg file for SC, and have it in a non-standard folder. The exe is in my SC folder...

(>^^)>
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Post #19     fat_flying_pigs Mar 5 2010, 10:53 pm

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I got a message similar to "Unable to locate starcraft.exe to patch. I have SC in a non-standard folder, and don't have any regfiles for SC.

(>^^)>
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Post #20     Pandut Mar 6 2010, 4:54 am

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Trippy.

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