Staredit Network > Forums > SC1 Contests > Topic: 2009 Last Stand RPG Challenge
2009 Last Stand RPG Challenge
Jan 1 2009, 12:00 am
By: Kaias
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Jan 4 2010, 2:36 am DekuNUT Post #481



Hell, Count me in! This is gonna be awesome.

My map is http://www.staredit.net/topic/9498/.

Best of luck to all the participants!



None.

Apr 12 2011, 1:05 am m.0.n.3.y Post #482



where does it say the winners?



None.

Apr 12 2011, 1:25 am DevliN Post #483

OVERWATCH STATUS GO

It doesn't.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 12 2011, 2:25 am Neki Post #484



Psionic_Storm picked my map as his favourite, so we really know who won especially because the faults in my design were already fixed when he released the review. :D
http://www.staredit.net/topic/10480/ doesn't this say the winners?




None.

Apr 12 2011, 2:33 am DevliN Post #485

OVERWATCH STATUS GO

It does.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[06:50 am]
Suicidal Insanity -- ok, nice
[03:16 am]
Corbo -- and by too I meant again xD
[03:15 am]
Corbo -- hey si, i might have something cool to show you soon too
[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[2019-3-18. : 1:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[2019-3-18. : 1:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
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