2009 Last Stand RPG Challenge
Post #81
Biophysicist
Jan 2 2009, 7:23 pm
Post #82
Kaias
Jan 2 2009, 8:43 pm
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We'll put in Build-A-Ship Workshop for now, but I question it's RPG applicability.
Also, upon extended consideration Lethal_Illusion and I have decided to allow Mod Supplemented maps. All judging, however, should be on the actual RPG aspects of the map, rather than the mod itself. And we are also allowing multiple submissions. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #83
Madroc
Jan 2 2009, 8:59 pm
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Put me and TassadarZeratul in for Build-A-Ship-Workshop. Progress: Triggers - 15% 0% Progress: 15%100% Terrain - 15% 0% Progress: 15%100% Testing - 10% (we'll be testing as we go) 0% Progress: 10%100% Concepting - 90% 0% Progress: 90%100% Total - 0% Progress: 100%100% And it is definitely an RPG, as much as X-Men RPG or Crash RPG are RPGs, if you've ever played either of those. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #86 hinoatashi Jan 2 2009, 9:22 pm
Post #88
Demented Shaman
Jan 2 2009, 10:33 pm
Post #92 Rawk_Flare Jan 3 2009, 2:30 am
Post #94
Madroc
Jan 3 2009, 2:51 am
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I would believe that an RPG is just a map that has RPG like elements. Crash and X-Men have exp and leveling up systems so that's RPGish even though the maps themselves suck. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #96
Madroc
Jan 3 2009, 3:45 am
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Are you serious, xmen is the funnest rpg i've ever played and possibly the funnest starcraft map I've ever played. Please tell me you were high when you posted this. maybe it's a uswest thing.. That map fills up faster than most maps I've seen, people really like it.. This post was edited 1 time, last edit by madroc: Jan 3 2009, 3:51 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #97
Demented Shaman
Jan 3 2009, 3:48 am
Post #98
ForTheSwarm
Jan 3 2009, 4:15 am
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No. Unless you made it an AoSRPG, which would be ridiculous. And by ridiculous I mean awesome. Lol. I was planning on making a RPG with AoS elements. There's 2 bases and they both spawn units. I'm currently deciding on whether to allow players to be on either side, but that's a lot of extra triggering. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #99
Demented Shaman
Jan 3 2009, 4:19 am
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There's 2 bases and they both spawn units. I'm currently deciding on whether to allow players to be on either side, but that's a lot of extra triggering. Too many unnecessary choices would not just be annoying to trigger but also confuse and be a hassle for the players. ![]() ![]() ![]() ![]() ![]() ![]() |
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Sylph-Of-Space -- I mean I'm glad people are still here. Just stayed out of SEN for the longest time and I never got around to even buying SC2.





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