Pwned Cob
. Make sure you remove the players if they leave and put in a comp ai script or something basic... like follow the player just so you won't have to rm constantly
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You won't have to play it in 3-player, that's optional, but it's more fun in three-player, although I'm also going to have a 4th player that will be a computer that basically does the same stuff as the players.
Post has been edited 1 time(s), last time on Sep 25 2007, 12:48 am by Falkoner. Reason: funner = more fun
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Added Battle Arena, I think later today you I might manage to finish off the space bar, but that's a very slim possibility.
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Yes, you can, but I need to test out what looks best for dancing
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I like the new pic but it is awfully repetative... Is there any way you could tone down the back wall and do two or three differen't variations maybe??? just a thought cause it is almost distracting... anyways and the floor hatch kinda acts funny ingame doesn't it? Maybe not but I remember a map having it in there and it was super hard to click on units that were on top of it and it also was goofy looking when you could only see half of it or something like that... Anyways I think the idea about attacking geysers and what not is a really weird idea but thats what innovation is right? So I guess just keep up the ideas, and mostly keep up the progress, cause i think a ton of people are excited to see this map succeed. Good luck and keep it real.
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I tried different variations of the back wall and that is the only good looking metallic one for Jungle. The floor hatch does not cause any problems in-game, you disable it, it opens, you enable it, it closes, simple, easy, effective.
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Weird, I was always under the impression not to use it because I thought it was really buggy too... Hmm good to know
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