That is physical, something that SevGaming doesn't want, and it interferes with the player's game (you're taking away their resources, even if only for a second).
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Hehehe, silly Raider, share the resources, like when you mine 8, get 2 instead. Use binary countoffs to compare

What are you talking about? We're still discussing the method he's going to use (or rather not). Of course the mineral sharing will be done via binary count-offs. But that's not the point.
And he said no to anything physical, so there will be no civ.
That is physical, something that SevGaming doesn't want, and it interferes with the player's game (you're taking away their resources, even if only for a second).
A SECOND? Wow, that wouldn't even take milliseconds.
Hehehe, silly Raider, share the resources, like when you mine 8, get 2 instead. Use binary countoffs to compare

What are you talking about? We're still discussing the method he's going to use (or rather not). Of course the mineral sharing will be done via binary count-offs. But that's not the point.
And he said no to anything physical, so there will be no civ.
Fine, then we could do it on a timer. Every five seconds it will switch or something.
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
That is physical, something that SevGaming doesn't want, and it interferes with the player's game (you're taking away their resources, even if only for a second).
A SECOND? Wow, that wouldn't even take milliseconds.
For all intends and purposes it will happen instantly. The player will not notice it, it will not cause build orders to cancel or anything.
All happens within a single trigger loop, and while triggers are being processed there's no game time passing.
But 1 thing I'm not sure of: It could affect the resource score. So the screen after the game would show wrong (much higher) values.
Minerals/Gas of the obs represent the resources of 1 player, and are switching to the other player in 10s intervals.
Use the leaderboard, the countdown timer, or a display text action to show the obs whose resources he's observing.
I don't think this is a horrible idea.
None.
Minerals/Gas of the obs represent the resources of 1 player, and are switching to the other player in 10s intervals.
Use the leaderboard, the countdown timer, or a display text action to show the obs whose resources he's observing.
I don't think this is a horrible idea.
Well...
here's my idea:
you get 4 messages
P1 Minerals
P1 Gas
P2 Minerals
P2 GasThe amount is rounded by each 100
so.. for example P1 Gas: 100-200 or 200-300
because you don't need the exactly amount... 100 or 10 counts are working as well.
Thats my suggestion.
Please report errors in the Staredit.Network forum.
Minerals/Gas of the obs represent the resources of 1 player, and are switching to the other player in 10s intervals.
Use the leaderboard, the countdown timer, or a display text action to show the obs whose resources he's observing.
I don't think this is a horrible idea.
Well...
here's my idea:
you get 4 messages
P1 Minerals
P1 Gas
P2 Minerals
P2 GasThe amount is rounded by each 100
so.. for example P1 Gas: 100-200 or 200-300
because you don't need the exactly amount... 100 or 10 counts are working as well.
Thats my suggestion.
May as well give exact figures, this'd be less convenient and more monotonous to trigger.
None.
Wow people, you gotta think out of the box.
It IS VERY possible to only display minerals/gas to ONLY the observers: You simply need to use an EUD condition that is only true for the observers.
This won't cause a desync because the action to display leaderboards isn't shared with other people.
Here's the trigger. Put it under "All Players", you don't need to understand it, just copy it exactly into Starforge. Make sure you modify your Starforge to use EUD triggers. If you dont know how to do this, ask someone else on this forum.
Condition:
Deaths(P8, AtLeast, 788594736, 22010);
Deaths(P8, AtMost, 788607239, 22010);
Action:
Comment("Minerals/Vespene");
LeaderBoardGreed(0);
This trigger shows Leaderboard to players with 0 to 1 supply, so even normal melee players that once they kill their scvs, get to see mineral/vespene.
If you need help on anything else, my msn is spartan-119@hotmail.com
I'm maker of intra v1.2, Kah v2.0, and AH v1.4 obs/ah maps
EDIT: If you or anyone uses this trigger, please give me some credit because I'm a genius and people need to know.
Post has been edited 1 time(s), last time on Jan 7 2009, 2:06 pm by NudeRaider. Reason: fixed english, removed insults
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
it IS VERY possible to only diplay minerals/gas to ONLY the observers.... u simply need to use an EUD condition that is only true for the observers...
Is this tested? Because the leaderboard display I know has only to be run by one player to be seen by every player.
yes it's tested i have it on my play/obs + antihack map
"Is this tested? Because the leaderboard display I know has only to be run by one player to be seen by every player."
Leaderboard only displays for players that condition is TRUE for, EUD conditions aren't shared by other players, so leaderboard won't be shared either
Post has been edited 2 time(s), last time on Jan 3 2009, 12:13 am by iCafeMoto.
None.
Leaderboard only displays for players that condition is TRUE for
This is not right.
the leaderboard display I know has only to be run by one player to be seen by every player.
Only if soemthing special with EUD might cause it not to display, but I have not got much trust... With the same success you can use any other condition which is TRUE only for observers, like "Current player commands exactly 0 buildings" or any other. I dont understand what makes EUD special in this case.
Some.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
This was what threw me off at first too.
But I thought about it, and it makes sense. Every player is running his very own copy of starcraft. Only kept in synch by a few player inputs. That means, that the sc of a player not owning a trigger still must execute the instructions.
But the EUD makes sure that the players see a false condition, and thus their copy of triggers do not run the leaderboard trigger while the observers see a true condition and run the trigger. Ironically you could even give this trigger to the players and it would still work.
We must admit iCafe is a dipshit when it comes to personality, but he certainly knows a lot about EUDs.
The only problem I see here is that Mac users are not able to participate in the Tournament if SevGaming uses that for the maps.
Post has been edited 1 time(s), last time on Jan 3 2009, 11:50 am by NudeRaider.
Hmm...

This really makes sense, Nude! Thanks for explanation!
if u or anyone uses this trigger, plz give me some credit cuz im a genius and people need to know...
You're a genius!
Fine, I wanna try this myself. Can anyone explain me please how to modify Starforge to accept integer values instead of Units? Couldnt find anything in tutorials/SF help

Btw, I thought SCMD text trigger editor would accept values instead of units, wont it?
Some.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Hmm...

This really makes sense, Nude! Thanks for explanation!
if u or anyone uses this trigger, plz give me some credit cuz im a genius and people need to know...
You're a genius!
Fine, I wanna try this myself. Can anyone explain me please how to modify Starforge to accept integer values instead of Units? Couldnt find anything in tutorials/SF help

Btw, I thought SCMD text trigger editor would accept values instead of units, wont it?
You can use ScmDraft. The classic trigger editor supports EUDs, the text editor NOT.
When entering unit IDs make sure to use EXACTLY the following format (without ""): "ID:####<Enter>"
You can use ScmDraft. The classic trigger editor supports EUDs, the text editor NOT.
When entering unit IDs make sure to use EXACTLY the following format (without ""): "ID:####<Enter>"
Ah, I remeber SCMD was accepting numbers!.. but I tried to type like this: "####<Enter>" and it wasn't working

Catching myself on an idea I'm starting to forget some things about mapmaking

That is sad...
I'm just curious if you know how to modify SF to accept numbers?
Some.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Just that there's no misunderstanding, here's an example:
You choose deaths as condition and in the unit type field you enter this:
ID:1000
then press enter, instead of clicking somewhere
And no, I don't use SF hence I haven't noted the way to modify it. All I remember is that you have to edit some file which contains readable text obviously and replace something. Unit node with unit ID or something along those lines.
We had a few topics that explained that, maybe search gives you more precise info.
Just that there's no misunderstanding, here's an example:
You choose deaths as condition and in the unit type field you enter this:
ID:1000
then press enter, instead of clicking somewhere
Yeah, thanks! I've made a test map and it really works

All I remember is that you have to edit some file which contains readable text obviously and replace something. Unit node with unit ID or something along those lines.
You remember right! I've found that to configure you should edit the Data\Conditions.lst text file under the SF direcotory.
Find there the string which describes Deaths conditions parameters:
Condition Deaths(Player Player, Comparison Comparison, Number Number,
Unit Unit)
And replace Deaths condition signature with the following:
Condition Deaths(Player Player, Comparison Comparison, Number Number,
Number Unit)
After this SF will accept numbers as units.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
All I remember is that you have to edit some file which contains readable text obviously and replace something. Unit node with unit ID or something along those lines.
You remember right! I've found that to configure you should edit the Data\Conditions.lst text file under the SF direcotory.
Find there the string which describes Deaths conditions parameters:
Condition Deaths(Player Player, Comparison Comparison, Number Number,
Unit Unit)
And replace Deaths condition signature with the following:
Condition Deaths(Player Player, Comparison Comparison, Number Number,
Number Unit)
After this SF will accept numbers as units.
Glad you found it despite my vague description.
btw that trigger i wrote here doesn't work all the time.. It only works when a player starts out with 4 scvs or other units, and kill their scvs to have 0 or 1. It runs on the psi text 1/10 or 0/10 in upper right. Trigger I posted will not show Greed Leaderboard for observers who did not start out with 4 scvs (unless they started out with 4 scvs in the previous game and value wasn't reset). (It is because they don't have a PSI counter in top right)
I have a different trigger for displaying to obs that start out with 0/0, but I think u should make up your own cuz a lot of ppl steal my ideas/triggers (aka brontobyte and his "AH Triggers" ROFL... that i made + thought of) and i get annoyed by them.
And if anyone was wondering, yes I have new Antihack triggers that are 100% antihack unlike my old 1's that brontobyte jipped from me with osmap and posted here.... without giving me credit. New ah triggers actually detect maphack from source.. (not like my old 1's that used text detection to detect maphack.... Maphack: Full, Maphack: Lite, Etc). well.. im not 100% done with my new ah triggers.. im actually 99% done. I'm going to be more famous/popular for these ah triggers than when i released intra v1.2 ah triggers.......... ROFL thx
None.