Staredit Network > Forums > Portal News > Topic: Broodwar AI
Broodwar AI
Sep 21 2007, 5:30 pm
By: mikelat  

Sep 21 2007, 5:30 pm mikelat Post #1



Although its a bit late, the team at Broodwar AI made some very nice changes to their website.

If you don't know what Broodwar AI is, its a mod project made by a bunch of dedicated Starcraft fans aimed to drastically increase the difficulty of computer players. The computer AI released with starcraft 10 years ago is predictable to many starcraft melee players, but the work they have done will certainly be a challenge.

Bajadulce adds:
Quote from bajadulce
We’re a small group and our site mostly revolves around that little 65kb aiscript.bin file, but we have a few other projects as well. One such project is called Ai Fusion. Heinermann working with Ahzz, are bringing both AI + UMS triggers together as one and it is guaranteed to be a major boost in how the computer behaves.

Some particular articles that might be of interest to UMS mappers/triggers at BroodWarAi are:
Catch me Vulture Ai test
Catch me new Worker Ai
BroodWarAi Beginnings
BlizzHard
ORAI Campaign


But yes, we are mostly about custom melee Ai upgrades. Recently we have built Ai's for some of the Big TC's such as Adam Cassara's classic Star Wars TC Open Rebellion, as well as Voyager and Ermac's Antithesis Rising. Which has been a lot of fun. Everything on our site is open-source and we are always eager and excited to see new faces and projects.


Post has been edited 1 time(s), last time on Sep 21 2007, 11:39 pm by Yoshi da Sniper.



None.

Sep 21 2007, 5:37 pm Forsaken Archer Post #2



Apparently they are still going through with said changes. Lots of pages are under construction.

Too bad you can't use that stuff in general ums maps.



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Sep 21 2007, 6:05 pm ClansAreForGays Post #3



So who here has actually played it?




Sep 21 2007, 10:17 pm bajadulce Post #4



Oh wow, thnx for the mention. Our site is a work-in-progress that’s for sure. We’re a small group and our site mostly revolves around that little 65kb aiscript.bin file, but we have a few other projects as well. One such project is called Ai Fusion. Heinermann working with Ahzz, are bringing both AI + UMS triggers together as one and it is guaranteed to be a major boost in how the computer behaves.

Some particular articles that might be of interest to UMS mappers/triggers at BroodWarAi are:
Catch me Vulture Ai test
Catch me new Worker Ai
BroodWarAi Beginnings
BlizzHard
ORAI Campaign


But yes, we are mostly about custom melee Ai upgrades. Recently we have built Ai's for some of the Big TC's such as Adam Cassara's classic Star Wars TC Open Rebellion, as well as Voyager and Ermac's Antithesis Rising. Which has been a lot of fun. Everything on our site is open-source and we are always eager and excited to see new faces and projects.



None.

Sep 21 2007, 10:36 pm PhillyTitan Post #5



I wonder if there will be difficulty settings. (It doesn't state this on the website.) Can't wait for it anyways.



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Sep 21 2007, 11:47 pm Laser Dude Post #6



ORAI and ARAI both have difficulty levels. You should try them. They're GREAAAT!



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Sep 24 2007, 7:21 pm Money Post #7



The vulture is mad easy.



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Sep 24 2007, 9:08 pm Gillette Post #8



Oh nice, they have firegraft out! i loved messing around with it: super-speed marine, a ghost with range across the map, etc



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Sep 25 2007, 12:21 am Falkoner Post #9



Vulture one rocked, took me about 4 tries, but I ended up cornering it.



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Sep 26 2007, 12:48 am Money Post #10



Wow, four tries? It took my one, and my micro sucks.



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Sep 30 2007, 3:34 pm Fisty Post #11



Quote from moneylover
Wow, four tries? It took my one, and my micro sucks.
Microers don't know how to be tactical...only how to micro. :lol:



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Oct 15 2007, 3:31 pm DaMiNaToR Post #12



Well I don't know about anyone else, but I'm sure as hell gettin sick of this post being at the top of the portal for like the past month. Someone post something new. PLEASE! :><:



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Jul 25 2010, 12:26 am Gidoza Post #13



Are there any AIs that can be used in a standard Melee or Top VS Bottom game that would work on a Mac?



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Jul 25 2010, 1:07 am poiuy_qwert Post #14

PyMS and ProTRG developer

Nice necro... The AI's themselves will work for macs, but the way they are distributed is for windows users. You'll have to get a Mac specific SEMPQ using MPQDraft and then use WinMPQ to get the aiscript.bin+bwscript.bin out of the windows .exe and place it in the Mac SEMPQ from MPQDraft.




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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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