Here is the test version, everything is pretty much how i want it, except AI is slow and is too easy, and Terran v Klendathu is probably unbalanced (i cant tell, i havent gotten to pvp yet)
Starship Troopers v1
The SC version is 1.15.1
All three AI work, all the interfaces work and i dont think it crashes anywhere.
What i need you guys to help me with, is anywhere you see something that could be improved (balance, spelling, graphics) tell me, and i will take it into consideration. Ive gotten to the point were ive played this so much that its boring, so i want to let it out so you guys can help me improve it.
I included 2 maps, a fastest map, and the first campaign (not totally finished but its the basic idea)
I still have to finish the campaign, the overloard gaphic, some upgrade names, and then maybe ill have custom sounds and portraits, but those arent really important to gameplay anyway.
So again, i would like to hear any negitive or possitive opinion, or just suggestions on improvement. Thanks!
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Story:
In the future, humanity has come across a race of giant, vicious bugs, the Klendathu. When the Klendathu send a metor that destroys the metropolis of Buenos Aires, the Federation sends its fleet on a campaign to the Klendathu System to exterminate the bugs. The Federation quickly sees that they are out numbered and out powered. This war has now become a fight for survival on both sides, one or the other must be wiped out.
Starship Troopers was a movie made in the late 90s, I remember it from my childhood and I recently rented it from netflix, and I though how awsome of a Starcraft mod it could be. This will be a fairly simple mod, only 2 races, only afew units, and not many upgrades or special abilities. I will use custom Gmax models that I make for the units, and screenshots, sounds, and movie clips from the original movie for this mod.
I have made a medium conversion before, I know basic GRP, datedit, ICEscript, AI, firegraft and TBLpad editing; but there are many new concepts I want to implement to this mod, and I will need alot of help. This is a mod of the first Starship Troopers, all Heros and units will be from the original move.
In the future, humanity has come across a race of giant, vicious bugs, the Klendathu. When the Klendathu send a metor that destroys the metropolis of Buenos Aires, the Federation sends its fleet on a campaign to the Klendathu System to exterminate the bugs. The Federation quickly sees that they are out numbered and out powered. This war has now become a fight for survival on both sides, one or the other must be wiped out.
Starship Troopers was a movie made in the late 90s, I remember it from my childhood and I recently rented it from netflix, and I though how awsome of a Starcraft mod it could be. This will be a fairly simple mod, only 2 races, only afew units, and not many upgrades or special abilities. I will use custom Gmax models that I make for the units, and screenshots, sounds, and movie clips from the original movie for this mod.
I have made a medium conversion before, I know basic GRP, datedit, ICEscript, AI, firegraft and TBLpad editing; but there are many new concepts I want to implement to this mod, and I will need alot of help. This is a mod of the first Starship Troopers, all Heros and units will be from the original move.
Quote
Units and Forces:
There will only be two forces in this mod, The Federation (terran) and The Klendathu (zerg). Each will be very different in tacits and building armies.
--The Federation:
The Federation uses starships to support ground infantry invasions, their main weapon is a soldier and his weapon.
Units: (Names and weapons are not final)
>Federation Builder - Collects minerals and builds and repairs buildings. (This is a made up units, will look something like SCV)
Weapon: Plasma Cutter
>Federation Roughneck - A basic soldier, the marine of Starcraft, alone it doesn't stant a chance, but in a group is extremely deadly.
Weapon: Assault Riffle/Shotgun (I would like there to be a switch weapon mode button)
>Federation Specialist - A mechanized soldier, weilds a small rocket launcher and will have the ability to fire small Nukes.
Weapon: Rocket Launcher
Special: Nuclear Missle
>Federation Dropship - A quick manuverable transport that drops the Roughnecks into battle. (Air)
Weapon: none
Special: Transporting
>Federation Cruiser - A massive battle ship, slow moving and vonerable, but extremely powerfull. (Air)
Weapon: Ground Bombardment
Buildings:
The Federations main defence will be to build a base. Players will beable to build walls to protect their buildings and units. There will be 8 different walls, one for each corner and each side (and possibly a gate). There will be afew other buildings, command center, baracks, and a radio station to call in dropships and cruisers.
Gathering:
Minerals will be gathered from rocks, or from building a mine on mineral caves (vespine geiser ) Minerals will be more like iron and platinum versus crystals. No vespine gas will be used.
--The Klendathu:
The Klendathu are controlled by a local brain bug, the minions protect the brain and destoy all threats to its well being.
Units: (Names and weapons are not final)
>Klendathu Larva - Collects minerals.
Weapon: Pincers
>Klendathu Warior- Makes up most of the Klendathu swarm, moves fast and kills its prey easily. They are relativly weak, but can easily take on one or three humans.
Weapon: Claws
Special: Burrowing
>Klendathu Beetle - A large bug, heavily armored and dangerous. It can target flying object with its plasma from a large distance, the plasma is allmost a one hit kill if it hits its target.
Weapon: Flamethrower (Medium Range)
Air Weapon: Plasma Battery (Extremely Long range, but very slow)
Special: Burrowing
>Kelndathu Dragon - Fast flying dragonfly-like bug, instantly kills infantry with its claws. (Air)
Weapon: claws
Buildings:
The Klendathu will not have any buildings or creep, but only a single Brain Bug. The bug will beable to evolve to a larger form to allow for higher unit capacity and more options. The brain will beable to move very slowly and it will produce units. (I plan to have options for the 4 bugs, when clicked an egg will apear by the Brain and it will hatch after a while.
Gathering:
Minerals will be gathered from rocks with larva, they will bring them back to the brain bug.
Here are some previews of unit models I have made. They arent too detailed but as you can see the size they will be in starcraft are to small to see much detail anyway.
In game preview of Cruiser and Dropship.
Here are the walls, as you can see they are pretty flexable, they conect pretty well (exept the side walls to corners) These buildings are the only buildings, (plus a geiser mine if i can figure it out) Command center, barracks, acadamy (infantry ups), starport, control tower-not add on (air ups)
These are the turrets, (this pic is a little worse looking than the current ones) They wont spin constantly, but they do point in the direction they shoot and will also have fring frames.
new marines! (their feet are a little big) full walking and attack animations
dragon model and new warrior (i dont like it as much as the old but its more like the movie.
brain bugs, and of my tank marines.
There will only be two forces in this mod, The Federation (terran) and The Klendathu (zerg). Each will be very different in tacits and building armies.
--The Federation:
The Federation uses starships to support ground infantry invasions, their main weapon is a soldier and his weapon.
Units: (Names and weapons are not final)
>Federation Builder - Collects minerals and builds and repairs buildings. (This is a made up units, will look something like SCV)
Weapon: Plasma Cutter
>Federation Roughneck - A basic soldier, the marine of Starcraft, alone it doesn't stant a chance, but in a group is extremely deadly.
Weapon: Assault Riffle/Shotgun (I would like there to be a switch weapon mode button)
>Federation Specialist - A mechanized soldier, weilds a small rocket launcher and will have the ability to fire small Nukes.
Weapon: Rocket Launcher
Special: Nuclear Missle
>Federation Dropship - A quick manuverable transport that drops the Roughnecks into battle. (Air)
Weapon: none
Special: Transporting
>Federation Cruiser - A massive battle ship, slow moving and vonerable, but extremely powerfull. (Air)
Weapon: Ground Bombardment
Buildings:
The Federations main defence will be to build a base. Players will beable to build walls to protect their buildings and units. There will be 8 different walls, one for each corner and each side (and possibly a gate). There will be afew other buildings, command center, baracks, and a radio station to call in dropships and cruisers.
Gathering:
Minerals will be gathered from rocks, or from building a mine on mineral caves (vespine geiser ) Minerals will be more like iron and platinum versus crystals. No vespine gas will be used.
--The Klendathu:
The Klendathu are controlled by a local brain bug, the minions protect the brain and destoy all threats to its well being.
Units: (Names and weapons are not final)
>Klendathu Larva - Collects minerals.
Weapon: Pincers
>Klendathu Warior- Makes up most of the Klendathu swarm, moves fast and kills its prey easily. They are relativly weak, but can easily take on one or three humans.
Weapon: Claws
Special: Burrowing
>Klendathu Beetle - A large bug, heavily armored and dangerous. It can target flying object with its plasma from a large distance, the plasma is allmost a one hit kill if it hits its target.
Weapon: Flamethrower (Medium Range)
Air Weapon: Plasma Battery (Extremely Long range, but very slow)
Special: Burrowing
>Kelndathu Dragon - Fast flying dragonfly-like bug, instantly kills infantry with its claws. (Air)
Weapon: claws
Buildings:
The Klendathu will not have any buildings or creep, but only a single Brain Bug. The bug will beable to evolve to a larger form to allow for higher unit capacity and more options. The brain will beable to move very slowly and it will produce units. (I plan to have options for the 4 bugs, when clicked an egg will apear by the Brain and it will hatch after a while.
Gathering:
Minerals will be gathered from rocks with larva, they will bring them back to the brain bug.
Here are some previews of unit models I have made. They arent too detailed but as you can see the size they will be in starcraft are to small to see much detail anyway.
In game preview of Cruiser and Dropship.
Here are the walls, as you can see they are pretty flexable, they conect pretty well (exept the side walls to corners) These buildings are the only buildings, (plus a geiser mine if i can figure it out) Command center, barracks, acadamy (infantry ups), starport, control tower-not add on (air ups)
These are the turrets, (this pic is a little worse looking than the current ones) They wont spin constantly, but they do point in the direction they shoot and will also have fring frames.
new marines! (their feet are a little big) full walking and attack animations
dragon model and new warrior (i dont like it as much as the old but its more like the movie.
brain bugs, and of my tank marines.
Heres some screenshots from the move:
Quote
Progress:
Models: 99%
GRPs: 90%
Datedit: 70%
Firegraft: 99%
Iscript: 80%
BinEdit: 50%
TblPad: 99%
AI: 0%
Campaign: 0%
Coolification: 20%;
Models: 99%
GRPs: 90%
Datedit: 70%
Firegraft: 99%
Iscript: 80%
BinEdit: 50%
TblPad: 99%
AI: 0%
Campaign: 0%
Coolification: 20%;
This mod is going to take a while, I have school and skiing this time of the year but ill work on it when I can. I apreciate any help, I don't care about taking credit or anything, I just want to see this mod get finished. I will have topics in the help forum, and i will really apreciate the help.
Post has been edited 8 time(s), last time on Apr 2 2009, 4:39 am by RoryFenrir.
None.