Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Manipulating the Behavior of Spacebar
Manipulating the Behavior of Spacebar
Dec 1 2008, 9:45 pm
By: Decency  

Dec 1 2008, 9:45 pm Decency Post #1



For Snipers maps, the spacebar automatically sets your view to your respawn. However, halfway through the game the players switch sides, and they need to use F2-F4 if they want the same effect, which is more difficult and a lot of players don't know about it.

I've tried moving the Start Location, or removing it and re-creating it, to no avail. Other thoughts are that if I can get a "your forces are under attack," that will set the Spacebar to the correct area.

I'm not sure of the best way to go about doing this. There is a 5-10 second delay period where I have time to do pretty much whatever without interference, though.



None.

Dec 1 2008, 10:02 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

maybe create the ghost somewhere else and move it to the spawn?
just a random idea, I don't know what exactly triggers that event in sc.

and change the start locations to the same area because holding F2 would center the screen over their one.




Dec 1 2008, 11:32 pm Falkoner Post #3



Not possible, you could just center their view there if you want..



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Dec 1 2008, 11:56 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Why dont you create an air unit (ground could interfere with other units) for the player and an invincible enemy scourge next to it whenever you want to modify the "last transmission" location?




Dec 2 2008, 12:02 am Falkoner Post #5



Yeah, but that will only work for the period in which the portrait is popped up for the message, not to mention it looks nasty ;)



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Dec 2 2008, 12:13 am Strilanc Post #6



If you send a transmission [the trigger action], the space bar focus location changes to the sending unit.



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Dec 2 2008, 3:32 am Falkoner Post #7



Really? Is that permanent, or just during the transmission, like I said, because I know that hitting the spacebar will automatically move you to whatever unit is showing in the portrait, which is why a transmission would make that happen.



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Dec 2 2008, 3:48 am Biophysicist Post #8



It's permanent. At least, I think it is. I seem to once remember getting a transmission from somewhere wierd in some map,bumping the spacebar 10 minutes latet, and getting confused.



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Dec 2 2008, 1:37 pm Moose Post #9

We live in a society.

It isn't permanent... it lasts until you get another transmission.




Dec 2 2008, 2:08 pm Devourer Post #10

Hello

Well... spacebar actuallys always when:
-> you've been attacked
-> unit-build/warp/morph are finished
-> When you triggerd "center view" on somewhere else... (pretty sure)

so just use center view to change (how I said; i'm not sure if that will work)

EDIT: I'm not sure, but doesn't "Erase current combat-data" also erase the spacebar-function?



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Dec 2 2008, 6:13 pm Decency Post #11



If sending a transmission does set the space bar, that will be all I need.

Thanks.



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Dec 2 2008, 6:36 pm Biophysicist Post #12



Quote from Mini Moose 2707
It isn't permanent... it lasts until you get another transmission.

That's what I meant.



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Dec 10 2008, 8:30 pm Oo.DaMeiN.oO Post #13



I have my trigger set like this just for a test..

Always

Send Transmission from Sniper at location "Anywhere"
Send Wav. ( Ghost lockdown )
Add 1000 milisecond to transmission duration
Text "Test"

And nothing happens, wont display text or anything, its in the correct players triggers... so why is this happening? Thanks.



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Dec 10 2008, 9:47 pm SelfPossessed Post #14



It's probably a wait block. http://www.staredit.net/wiki/Wait_Blocks



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Dec 10 2008, 10:12 pm Decency Post #15



Hmmm, would it be possible to add conditions to hyper triggers to disable them if say a certain switch is set? I don't understand the logic behind hyper triggers, even after reading through the wiki multiple times.

If that's not possible, my only other thought is to run multiple groups of hyper triggers. The first group should end right before this trigger needs to run, and the second group should begin immediately after. [22][22][22] ~~ 894 seconds. (The trigger will occur after about 900 seconds).



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Dec 10 2008, 10:28 pm Oo.DaMeiN.oO Post #16



Quote
It's probably a wait block. http://www.staredit.net/wiki/Wait_Blocks
No, there are no wait blocks.

I have no waits in my triggers at all.

I have fixed this, thanks.

*** EDIT ***

I have discovered with Hypertriggers the transmission fails to send... explain!?

Post has been edited 3 time(s), last time on Dec 10 2008, 10:55 pm by Oo.DaMeiN.oO.



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Dec 10 2008, 11:33 pm Ahli Post #17

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

-> transmissions contain a wait. -> waitblocks
use transmissions of 0 instead...

and make sure that the hypertriggers are at the end of the triggerlist




Dec 10 2008, 11:55 pm Oo.DaMeiN.oO Post #18



Even with being "Subtract 0" in the duration and moving the 4 hypers to the bottom of "All Players" no transmission was sent.



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Dec 11 2008, 12:06 am Ahli Post #19

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

works for me with set to 0
I never use add and subtract...




Dec 11 2008, 12:20 am Oo.DaMeiN.oO Post #20



Still didn't for me with Set to 0.

Can you do me a favor and look at the map? If so, I'll be PM'ing you it.

Thanks.



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