Is there a way to make like a vulture move but make it unclickable?
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Well depending on what you mean by unclickable and such yes its possible just give it to a computer issue order and bang.Ofourse if you mean just plain unclickable no its not possible.
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A general way to make units unclickable is to just disable their doodad state, but I don't think you can do that with vultures, and you get lots of other side effects as well. A trick would actually be to use Give Unit to some random player and back to the original owner over and over again, since this Give Unit makes you lose target on that unit; if you do it with hyper triggers you wouldn't be able to hold a target on it for any significant amount of time, which is close enough to unclickable
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Even if it doesn't crash when you disable a unit to make it unclickable, I don't think it can move once you do that..
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Which is why I offered an alternative solution, explaining that the disable one was a crappy one
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not sure if this will work but...
you could make it as a sprite and us the move trigger
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continually changing the owner would work, but you'd have to give the move orders to both players and preserve, since the order will stop once the player is changed. you should also make both players used the same color
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Man people think the same...
. You could also use disable, enable, enable if that still works...
. Back in the day I would suggest EUDs... but ya
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I don't think you can make a sprite move, isn't there a way in StarForge to make a unit a sprite by copying the unit number or something?
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Yes Falkoner posted it somewhere: Im to lazy so Ill do a breif explentation.
1. place unit desired
2. place sprite (any)
3. propertise of unit: ----------> unit number right of name
a. copy the #
4. place in sprite number area
a. click draw as sprite off, and turn disable?? on
5. terran units work mostly, protoss and zerg only a few work.
Just find falks post for the full one ;X
Edit: Found It:
w00t Falk to teh Rescue
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Damn, that's not what I'm looking for, I need to make the unit unclickable and I did it before but with a bunker.
EDIT: I mean that if you want to attack it you would right click it, that's what I mean by unclickable, not where you can see it's health and all that.
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I don't recall ever seeing that done.
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Ohhh... lol Disable function for a unit...
, just have it disable for a player that doesnt have vision turned on and thats your problem... at least I think... ;X kinda hard to explain.
But... you see the bunker correct... the player color, yet you cant select it no matter what you do?
If yes then its triggers that have the player turn off vision to you and have it set doodadestate disable for the building/unit XD
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Seriously, if you want help, actually describe what you want help with instead of making us guess... because quite frankly I read all your posts again and still am not certain about what you're talking about, and I'm not going to waste my time again guessing what you mean. And if you don't start being clear soon enough, I'll just close the topic, because this is a waste of space.
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I want exactly what TricksofDeath said.
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w00t +10 for me *high fives blacklight* okay I was making a map but since I'm to lazy ;D I won't basicly
Go Here....
MaplantisThingyHereAnd have the Player (Refered to as P7 recomened computer) who controls the unit unvision the players (Refered to Force 1) you want not to be able to click it.
The P7: who controls it will be able to select it and "semi" control its actions.
To have the Force 1 not able to not click it have the unit have P7 unvision Force 1 and have it out of the LOS of ALL Force 1s units. Disable Unit For P7 at location "Pixel Sized Location" (Have PSL location center on all the units desired and once the unit is disabled give it to P9, once all are disabled have P9 give all units to P7).
To have the units be able to move for the character as seen in Bound Defense 2 by TriX have the unit (out of vision in BD2 the location is in the top right) where players will not look and have the "scv" be given to PX (computer or else if human moves game/comp will crash) disable, enable, enable the unit and give back to the player.
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Many disabled units, such as a ghost, are not clickable after being disabled, but then I don't think they can move, at least without crashing, since they usually start doing some other animation.
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