Is there a way to detect which unit killed a unit? Preferably without EUDs.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
in general cases: NO!
if you have only 1 unit per player: yes (killscore)
At least u can say that it was a unit inside the longest weapon range ingame around the killed unit (unit is in a location or location system on the killed unit).
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Without EUDs? No. Kills are player based.
You could try and set up a system that detects death of a unit and then checks the units that are nearby. But that would be obviously
very inaccurate.
With EUDs? Probably not. The only thing I can think of that is detectable is the kills counter going up when it killed a unit. Don't know if that is detectable via EUDs. If it is you had to combine it with deaths detection which has a percentage chance of failing.
Without EUDs? No. Kills are player based.
You could try and set up a system that detects death of a unit and then checks the units that are nearby. But that would be obviously very inaccurate.
With EUDs? Probably not. The only thing I can think of that is detectable is the kills counter going up when it killed a unit. Don't know if that is detectable via EUDs. If it is you had to combine it with deaths detection which has a percentage chance of failing.
It only goes up to 255 too, but it should be detectable, since it's a property of a unit.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
well there is a way, but that pretty much depends on your map structure, i have a very complicated concept that might work yes without EUDS
None.
If the player only has one unit it isnt hard to detect
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or have a lot of units diff players with diff types of units
None.