Based of what we already know about Extended Players, I'd like to know:
- Can P9-P12 units attack? Is there any way to give them vision of themselves so they can attack?- In the latest patch, what extended unit tricks have been provided?- When placing players beyond that of P12, will the game automatically crash? I insist on playing P13-16 units for consistancy.
The main problem here is, the scenario consists of:
Four Human Players. (+4)
Two Rivaling Factions. (+2)
Creeps and Monsters. (+2)
The problem is, I want to allocate more players, so I can include a separate part inside the Creeps part. In this case, being Elites and Bosses, thus requiring ten (10) players in total. Work arounds, suggestions... blah?
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What about recycling? Like if the player leaves the computer owned town, He is unallied to them, Then you can use that same player that owned the town for the bad guys!
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isnt player 12 just the neutral player???
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no
what do you mean?
no. That's how the extended supply works.
As long as they are preplaced, p13-255 sometimes is allied, sometimes isn't and can attack. It also gives some strange effects at times. Try out different units and see if it works.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
since this is a thread about players, how do you place players 13+?
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Generally here is what I'm aiming at:
4 - Human Players
2 - Rivaling Factions
2 - Wildlife
1 - Elites
1 - Bosses
1 - Misc, might or might not use.
I'd need a minimum of 10 players. But I also need a way so that P9-10 can somehow attack, perhaps by adding a vision element or such.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
since this is a thread about players, how do you place players 13+?
In ScmDraft: Place a unit for any player and then click in the owner box where for example "Player 1" stands and type "13" in. The unit should immediately change color.
I'd need a minimum of 10 players. But I also need a way so that P9-10 can somehow attack, perhaps by adding a vision element or such.
Rockz said it: Not possible. Adding vision to a player other than the default is done via AI scripts. But since these players cannot run triggers they cannot run AI scripts as they only work for Current Player.
Follow his suggestion and mess around with extended players. But be advised, they probably will change supply limits.
since this is a thread about players, how do you place players 13+?
Another way to do that is to highlight the "player" box on the tool bar and type in the player number. It's faster than changing the control of a whole bunch of units.
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How about making them attack? And if they can attack, can you ally them?
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- Can P9-P12 units attack? Is there any way to give them vision of themselves so they can attack?
StarCraft does not calculate vision for them. I've given P9-12 vision to human players and you can only see cloaked/burrowed units when another one of your units is range of it.
They cannot see, they will never attack. You
can order them, though you cannot give them AI scripts (so they will be forever neutral.)
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Quote from name:TassadarZeratul
How about making them attack? And if they can attack, can you ally them?
http://www.staredit.net/files/609/Get off p9-12. Go for the big guys. Take a look in the bottom right in single player with black sheep wall enabled, or edit it so you can see the bottom right (vision is turned off for players, so you'll need a p7/8 map revealer down there).
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Looks like I'll have to either:
A) Reduce player limit to 3.
B) Recycle like hell (Unit upgrades screw this up though).
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I call lies, I had a group of Player 11 dragoons opening fire on a ghost right next to them. But the thing is, the ghost WAS right next to them
Ive toyed around a LITTLE on P9~11, they can attack, but Im fairly sure they have to be attacked before hand. And Ive only really notice P11 attack another computer, never a human player.
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Theoretically, on the other hand, if I stretch a few things, I could combine the rivaling factions into one. The bases would be P12 oriented, but colourized, and the attacking forces would be part of the wilderness. Only thing is, this destroys ambience.
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Players 9-11 seem to just randomly decide to do different things, a lot of the time when you attack them, they just follow you around, not attacking you, it's quite strange, but since there is no AI to give them vision, you cannot.
Player 13+ caused buffer overflows, so each have different effects, some are quite useless, some, like player 255, look like you own them when you click on them, it used to be tested by DeathKnight a few others every patch, but we're too lazy nowadays.
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Maybe StarCraft draws the little window around attacking units for them... They just don't have normal vision (which is required to attack.)
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In a map I was making, i was using extended supply. To do that you need to use players above 12. Sometimes the units would attack each other, but never really a player.
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Players above 12 do strange things. It is very difficult to understand exactly what they do more than just buffer overflows all over the place.
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Speaking of those extended players, if you arent worried about increased supply (And for some reason a nice anti map hack [I never understood it myself]) you could have some nice Hostile creeps, that probably cant respawn, but we DEFENTLY could attack them and they DEFENTLY wanted to kill us if they saw us. Ask mah bro for his map on increased supply limits or just PM him viet, Im sure he can tell you what you need to do
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Or you could just post it here.
Creeps are creeps. Bosses however, CAN use that system, since they wont respawn.
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