Thought you guys might enjoy getting a chance to take a shot at me for once. This is my newest map, (2)Clutch. As with most maps I've been making these days, I'm trying to incorporate some experimental elements into it. The nats mineral back door is a feature I've been trying to work into a map for awhile now, but as you can see, it usually makes the nat come out in an awkward shape. This is the best I've gotten it so far. Most expos are very easily harassed, which I think will help compensate for the lack of open battle ground. Can't produce what you don't have the cash for. Enjoy.
Get it here:
http://www.panschk.de/mappage/comments.php?mapid=3354
Siege tanks easily can kill the workers from the expansion in the middle...
also mutalisks can.... you should make more space for turrets etc.
Please report errors in the Staredit.Network forum.
Part of the concept is the easy harass. Also, the mid route is very early game only. You shouldn't be using it by the time tanks are rolling out. Take down the Xel Nagas or go with some air.
I can only say, its really not practical for competitive gaming. But hell it would be good just for having some fun. Like owning the hell out of Ex.
None.
The problem with that concept is that it means that there is 0 room for turrets, meaning an extremely easy muta harass. And there's a lot of unbuildable ground on the map, and IIRC isn't that bad for terran?
Yeah, I personally don't like rocky ground that much... Maybe you could put some mud here and there?
Quote from name:Killer_Kow
The problem with that concept is that it means that there is 0 room for turrets, meaning an extremely easy muta harass. And there's a lot of unbuildable ground on the map, and IIRC isn't that bad for terran?
Yes, but it isn't overly open or have much flanking, so T needed some hurt.
Quote from name:Dem0nS1ayer
Yeah, I personally don't like rocky ground that much... Maybe you could put some mud here and there?
Advanced deco (On a Testbug / Crackling level) will come if I finalize the map and deem it worthy of such attention. Right now its just a fun map, but perhaps I can balance the concept further. I don't know, I'm just going on tips right now.
Quote from name:Dem0nS1ayer
Yeah, I personally don't like rocky ground that much... Maybe you could put some mud here and there?
same.. but isn't it a bit waste of space?? only small cliffs at start-locations
all expansions can be easy attacked by Zerg...
Please report errors in the Staredit.Network forum.
Quote from name:Dem0nS1ayer
Yeah, I personally don't like rocky ground that much... Maybe you could put some mud here and there?
same.. but isn't it a bit waste of space?? only small cliffs at start-locations
all expansions can be easy attacked by Zerg...
Expos can be easily attacked by anybody. I feel a lot of the newer maps these days make expos too protected and easy to defend. Fight for your money.