Trigger("All players"){
Conditions:
Always();
Actions:
Display Text Message(Always Display, "\x003EUD \x005Framework \x007Loading\x004...\r\n& Please wait...");
Set Deaths("Player 1", "Terran Marine", Set To, 1148031160);
Set Deaths("Player 2", "Terran Marine", Set To, 4104338944);
Set Deaths("Player 3", "Terran Marine", Set To, 1342202957);
Set Deaths("Player 4", "Terran Marine", Set To, 738576190);
Set Deaths("Player 5", "Terran Marine", Set To, 20521);
Set Deaths("Player 6", "Terran Marine", Set To, 1040208608);
Set Deaths("Player 7", "Terran Marine", Set To, 967837126);
Set Deaths("Player 8", "Terran Marine", Set To, 3271622737);
Set Deaths("Player 2", "Invalid Unit", Set To, 1099612211);
Set Deaths("Player 3", "Invalid Unit", Set To, 76234267);
Set Deaths("Player 4", "Invalid Unit", Set To, 1364900997);
Set Deaths("Player 5", "Invalid Unit", Set To, 1975551232);
Set Deaths("Player 6", "Invalid Unit", Set To, 1086337796);
Set Deaths("Player 7", "Invalid Unit", Set To, 3437297603);
Set Deaths("Player 1", "Mineral Field (Type 1)", Set To, 1726581600);
Set Deaths("Player 2", "Mineral Field (Type 1)", Set To, 3087289739);
Set Deaths("Player 3", "Mineral Field (Type 1)", Set To, 4491392);
Set Deaths("Player 4", "Mineral Field (Type 1)", Set To, 2105594111);
Set Deaths("Player 5", "Mineral Field (Type 1)", Set To, 208928784);
Set Deaths("Player 6", "Mineral Field (Type 1)", Set To, 2299809163);
Set Deaths("Player 7", "Mineral Field (Type 1)", Set To, 1522306308);
Set Deaths("Player 8", "Mineral Field (Type 1)", Set To, 3277914193);
Set Deaths("Player 2", "Mineral Field (Type 2)", Set To, 5331596);
Set Deaths("Player 3", "Invalid Unit", Set To, 5323148);
Comment("EUD_Framework Made by 272922032 ");
}
//-----------------------------------------------------------------//
Yup, the whole thing is done through EUDs, so its technically mapping.