Staredit Network > Forums > Modding Assistance > Topic: Target only buildings?
Target only buildings?
Nov 19 2008, 2:36 am
By: ForTheSwarm  

Nov 19 2008, 2:36 am ForTheSwarm Post #1



Could you make a spell only target buildings without resorting to making the buildings mechanical, organic, etc.?



None.

Nov 19 2008, 2:40 am Angle Lock Post #2



At least in datedit, it doesn't work...



None.

Nov 19 2008, 9:00 pm Symmetry Post #3

Dungeon Master

Make sure the order (in orders.dat) is set to use weapon targeting.



:voy: :jaff: :voy: :jaff:

Nov 19 2008, 9:35 pm Hercanic Post #4

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

No, there isn't, not without being creative or exploring uncharted territory with Orders.dat and Orders in FireGraft.

There is a Non-building flag (used for things like Psionic Storm), but nothing of the reverse. You'd either need to limit your mod's units to one category (like Organic), while keeping Buildings as something like Mechanical. Then adjusting your spell's target flags where appropriate.

Orders.dat and the Orders tab in Firegraft might hold some promise, but I haven't played much with those. When I do, it usually just breaks things. =o\

Lord Agamemnon's Entropy's Edge made all buildings Air, thereby allowing him to restrict attacks against buildings.




Nov 19 2008, 10:38 pm ForTheSwarm Post #5



That screws up my spell plan. Whatever, guess I'll have to play with orders.



None.

Nov 20 2008, 7:43 am Hercanic Post #6

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Well, depending on how important your spell plan was to your gameplay, it is still possible with some sacrifice of other areas.

Otherwise, good luck with Orders. I hope you find something fruitful.

Modding Starcraft can be considered limiting, or depending on your perspective, challenging. It demands a level of creativity to produce new and unique things. When you're in the process of learning the tools and limitations of Starcraft, though, it can be frustrating feeling your way in the dark and finding your cool new idea isn't possible the way you imagined it. Once your eyes adjust, though, you'll begin to see ways to make it happen, or even come up with new ideas altogether from what you've learned. In the end, the experience bears its own rewards. You'll seldom start and end with the same mod.


_

Post has been edited 3 time(s), last time on Nov 20 2008, 7:51 am by Hercanic.




Nov 20 2008, 7:48 pm Symmetry Post #7

Dungeon Master

Quote from name:Killer_Kow
Make sure the order (in orders.dat) is set to use weapon targeting.

I wish people would listen to me.

http://www.savefile.com/files/1896147



:voy: :jaff: :voy: :jaff:

Nov 20 2008, 9:30 pm Hercanic Post #8

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Killer_Kow, you describe an operation, but not the intended result. It would help clarify your suggestion by doing so.




Nov 20 2008, 9:31 pm Symmetry Post #9

Dungeon Master

Oh, shit. I missed the 'only' part. D:



:voy: :jaff: :voy: :jaff:

Nov 21 2008, 7:19 am Hercanic Post #10

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Lol, I see. Yeah, we can make Psi Storm hurt buildings by unchecking "Non-Building" in its Weapon.dat entry, but no flag exists that allows us to limit a spell to only target buildings.




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