Call of DutyMap 1 - TrainingSpecificationsSize: 128/128
Tileset: Jungle
Type: RPG
Players: 4
Progress100%
GameplayYou're on the obstacle course and doing weapons training so you are ready for battle in the following maps.
OriginalityI am implanting a system which allows the player to pick up and carry 2 weapons and switch between them at any time. The map is capable of remembering your current weapon, rounds and total ammunition. You also have control over reloading which you can do at any time. The Grenade triggering Im working on is another great virtual system available to you at any time in the game. You can use grenades to flush out enemy bunkers or mass enemies. To really add life to the map, I am extracting all the relevant sounds from the originial Call of Duty game and throwing them in this map. Im also adding other battle styles involving melee combat and planting explosives on nearby tanks etc.
CharactersTerran Ghost: Pvt. Martin
Terran Ghost: Cpt. Foley
Terran Ghost: Sgt. Avery
WeaponsM1A1 CarbineAmmunition - 15/75
Reload Time - 3 seconds
SpringfieldAmmunition - 5/55
Reload Time - 5 seconds
ThompsonAmmunition - 30/150
Reload Time - 2 seconds
GrenadesAmmunition - 5
Reload Time - 2 seconds
ExplosivesAmmunition - 1
Downloadhttp://www.staredit.net/files/895/
Post has been edited 6 time(s), last time on Dec 3 2008, 5:03 am by MetalGear.
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Sounds fun, how many maps going to be in the collection?
If all else fails, crowbar the fucker
Sounds fun, how many maps going to be in the collection?
On a side note will springfield be a ghost or some sort of far ranging spellcasters/tank.
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You better get at least one screenshoot before Moose finds out.
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Our UAV is online!....oh wait...
Ive been waiting for a good CoD on sc, make it good
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-- Updated as of December 2021 --
not to be rude, but i get tired of seeing threads that don't follow basic rules.
http://www.staredit.net/topic/1911/READ PLEASE. include screenshots, I'd like to get a visual of the map.
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if i get enough good feedback from the first map, im thinking of throwing togethe around 5 maps in total. i will aim to make maps for americans, english, russians and germans so you get a good taste of history, including all the different weapons.
ah the springfield. yes its going to be a ghost at top range. i will lower the range of the ghost if submachine guns are currently selected.
by the way this first map im working is mainly just showing off the gameplay style and technical systems im implanting, which is aimed towards the following maps. the missions in this map are fairly easy. its just training. there is no combat. however, in the following maps there will be plenty of action
i think you guys are really going to like the way ive programmed this.
screenshots are on the way!
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Just wondering why did you say cod5 when war at world in considered 4.1 and 5 is going to be nucleur or some shit i dont kno how to spell this lol.... Check it out
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lol thats the name of the jpg dude. its called CoD5, meaning picture number 5. and thanks, although the map lacks action, so im working on the second CoD now which is going to involve many battles and objectives and involve some degree of skill.
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The demo was awesome and showed many cool features, but the Mission 1 was quit deceiving if you want my opinion
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This map seems quite cool. If you were to keep up with other missions and what not I wouldn't see any problem with this series being a good one. Going to play with more friends and let them give some feedback on this.
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