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Town Wars [v4.00], Yeah!

Creator: payne
Time: Sep 16 2007, 6:59 pm

Post #1     payne Sep 16 2007, 6:59 pm

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In fact... it's his dad! MWAHAHA! >:D
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Town Wars [v4.00]

Features :
Quote from Features- Fixed the Cloaking Field minor error [Done]
- New terrain [Done]
- New units/abilities [Done]
- Rafinery [Abolished]
- Fountain of Youth [Abolished]
- Heal Pack [Abolished]
- Revive Potion [Done]
- Pursuit mode [Abolished]
- Deleted end trigger [Done]
- Able to restart directly from the game [Abolished]
- Enabled lift off [Done]
- Can choose if a turret will transform in a cannon or a pylon [Done]
- Briefing system [Done]


More about features :
Quote from More about features Fixed the Cloaking Field minor error:
It has the Cap color on the 'l' of 'Cloaking'

New terrain:
More buildable terrain than in v1
No doodads

New units/abilities:
Dropship
Zealot
Ghost
Corsair (BattleCruiser)
Zergling (Firebat)
--
Optical Flare ($$)
Restoration ($)
Stim Pack
Marine's Range

Revive potion:
Unit : Psi Emitter
Spawn "randomly" (25 different places) in the map each 10 minutes
A message warn all the players when it has spawned
An SCV need to take the Psi Emitter and bring it to one of his University
It would revive one player that has died in his team

Deleted end trigger:
That damn trigger is the reason why I've decided to make the v2... when a player die, it was booted from the game... it had a bunch of consequences like the fact that the player don't know when the game is remake.

Enabled lift off:
In the v1, you can't lift off... now, you can! This will increase the gameplay and make the people being able to remodulate their cities.

Can choose if a turret will transform in a cannon or a pylon:
With a civilian that players move from an area to an other at the top left of the map

Briefing system:
Display a little briefing to teach players how are working some complex things
"Complex" things are : Revive Potion and Turret switching
Displayed only one time in the game


Thanks to :
Undead-Santa
rafhot
t(u.ut)
Lethal_Illusion
f00lsGold
All Maplantis community!
Attachments:
scm file
Town Wars [v4.00].scm (86.81 kb)
12 hits.
This post was edited 5 times, last edit by payne: Dec 2 2007, 5:27 pm.
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Post #2     payne Oct 27 2007, 9:25 am

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Okay, final version released.
Thanks for giving feedbacks!
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Post #3     Cayden Oct 27 2007, 9:55 am

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:-_-: found it quite boring sorry.
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Post #4     O)Jamescoolman Oct 27 2007, 11:30 am

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Not a bad map, but maybe you should make the map slightly more mirrored?
Right now Force 1 with players red, blue and green have a lesser terrain bonus if they build on top of there higher land because they can't build behind it, and or use it as terrain level cover..
Other then that its a nice map, keep mapin!
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Post #5     payne Oct 27 2007, 2:23 pm

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In fact... it's his dad! MWAHAHA! >:D
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Thanks ^^
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Post #6     Mafia.Oyen Oct 27 2007, 3:42 pm

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A bit dull, but it may become popular among the Battle.net crowd.
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Post #7     payne Oct 28 2007, 11:29 pm

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In fact... it's his dad! MWAHAHA! >:D
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Possibly...
Many people I played with loved my map and keep joined when I rehosted, but no one ever hosted my map...
Any idea for spreading it easily and fastly? :S
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Post #8     Esponeo Oct 29 2007, 12:44 am

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The best way I've found to spread a map is to make it good. Then play it once.
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Post #9     GuN_Solar90 Oct 29 2007, 3:56 am

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how you ladies doin tonight??
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Town Wars has always been a great game. The spawn parts my favorite.
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Post #10     payne Dec 2 2007, 5:21 pm

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In fact... it's his dad! MWAHAHA! >:D
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Okay, I added a lil' thing to make people fight a litle bit more :
There's a Vespene Orb you can buy for 1500 minerals and 5 gas wich will gives to the whole team that owns it 1 gas each 20 seconds.
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Post #11     [Dark_Marine]:] Dec 2 2007, 5:28 pm

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Long cat be Looooooong!
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You'll thank maplantis but you wont thank o)KABOOM(o for the original concept?
- Dark_Marine - Zomg Mafia CLuez No wai
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Post #12     payne Dec 2 2007, 5:53 pm

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In fact... it's his dad! MWAHAHA! >:D
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This si thanks for the people that helped me out with that projet while it construction.
I think I give him credits for the original idea.
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Post #13     payne Sep 3 2008, 3:17 pm

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In fact... it's his dad! MWAHAHA! >:D
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I just wanted to revive that to see if people would appreciate it more than they did before :P
Seriously, give it a try
... please ^^
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Post #14     MadZombie Sep 3 2008, 4:09 pm

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Sup?
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Couldn't you just mass depots without building any banks at the start of the game to rush the mayor for an ez win? :S!

I used to really like this map when it first came out ;] not so much anymore, sorryz.
(user posted image) [sup]LOOK AT MY POKES
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Post #15     FoxWolf1 Sep 3 2008, 4:43 pm

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In an infinity of snow, each flake has but one life.
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Quote from MadZombie
Couldn't you just mass depots without building any banks at the start of the game to rush the mayor for an ez win? :S!

I used to really like this map when it first came out ;] not so much anymore, sorryz.

That's exactly what I used to do in the original Town Wars game. If you get your whole team doing it, it's an easy win...even if they try to resist by building some depots, your numerical advantage will lead to the rapid destruction of their forces and their banks, after which it's just a matter of time before the mayor is hunted down and killed. The only reason why it doesn't happen more often is that it doesn't work if you don't have your whole team participating, because then the enemy can sometimes survive to come back; most battle.net people are too stupid to deviate from a memorized strategy even if you explain why cooperating with your rush will lead to an quick victory.
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Post #16     payne Sep 5 2008, 1:18 am

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In fact... it's his dad! MWAHAHA! >:D
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Rush = Gay... lol
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Post #17     iamandragon Sep 6 2008, 4:57 am

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Quote from payne
Rush = Gay... lol

Well sorry for being gay...

But I do agree, rushing is very lethal if against unorganized teams. But if both teams are equally skilled, then rushing can become a double edged sword that hurts you more than the enemy...but if it works...

ALL HAIL BRITANNIA!
This post was edited 2 times, last edit by iamandragon: Sep 6 2008, 5:08 am.
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Post #18     Craftstar2 Sep 6 2008, 1:40 pm

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Quote
ALL HAIL BRITANNIA!

Code Geass?
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Post #19     iamandragon Sep 6 2008, 3:15 pm

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Lolz sorry can't resist.

Anyways just because a move/tactic/strategy is hard to beat doesn't mean it should be banned/disallowed. A move is used because it is efficient, and since both side on Town Wars are identical, no move should be gay/unfair since you can simply do the same to counter. Just as hard as it is for you to gather members who communicate and work as a team, it should be the same for the other team...or you can simply discuss it before the game such as 'no rush!'.

Of course, there WILL be fags who pretends to say 'yes' and STILL rush, but these kinda fags usually are friendless to kill your team.
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Post #20     payne Sep 6 2008, 10:53 pm

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I hate rush ONLY because they make the game end VERY fast :P
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