Staredit Network > Forums > SC1 Map Showcase > Topic: Town Wars [v4.05]
Town Wars [v4.05]
Sep 16 2007, 6:59 pm
By: payne  

Sep 16 2007, 6:59 pm payne Post #1

:payne:

Town Wars [v4.05]

Features :
Quote from Features
- Fixed the Cloaking Field minor error [Done]
- New terrain [Done]
- New units/abilities [Done]
- Rafinery [Abolished]
- Fountain of Youth [Abolished]
- Heal Pack [Abolished]
- Revive Potion [Done]
- Pursuit mode [Abolished]
- Deleted end trigger [Done]
- Able to restart directly from the game [Abolished]
- Enabled lift off [Done]
- Can choose if a turret will transform in a cannon or a pylon [Done]
- Briefing system [Done]
- Handicaps auto-detection [Done]
- Better building placement (less errors) [Done]
- Fixed some terrain errors [Done]

More about features :
Quote from More about features
Fixed the Cloaking Field minor error:
It has the Cap color on the 'l' of 'Cloaking'

New terrain:
More buildable terrain than in v1
No doodads

New units/abilities:
Dropship
Zealot
Ghost
Corsair (BattleCruiser)
Zergling (Firebat)
--
Optical Flare ($$)
Restoration ($)
Stim Pack
Marine's Range

Revive potion:
Unit : Psi Emitter
Spawn "randomly" (25 different places) in the map each 10 minutes
A message warn all the players when it has spawned
An SCV need to take the Psi Emitter and bring it to one of his University
It would revive one player that has died in his team

Deleted end trigger:
That damn trigger is the reason why I've decided to make the v2... when a player die, it was booted from the game... it had a bunch of consequences like the fact that the player don't know when the game is remake.

Enabled lift off:
In the v1, you can't lift off... now, you can! This will increase the gameplay and make the people being able to remodulate their cities.

Can choose if a turret will transform in a cannon or a pylon:
With a civilian that players move from an area to an other at the top left of the map

Briefing system:
Display a little briefing to teach players how are working some complex things
"Complex" things are : Revive Potion and Turret switching
Displayed only one time in the game

Thanks to :
Undead-Santa
rafhot
t(u.ut)
Lethal_Illusion
f00lsGold
All Maplantis community!


Attachments:
Town Wars [v4.05].scx
Hits: 19 Size: 86.6kb

Post has been edited 12 time(s), last time on Jun 4 2009, 3:14 am by payne.



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Oct 27 2007, 9:25 am payne Post #2

:payne:

Okay, final version released.
Thanks for giving feedbacks!



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Oct 27 2007, 9:55 am Cayden Post #3



:-_-: found it quite boring sorry.



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Oct 27 2007, 11:30 am Jamescoolman Post #4



Not a bad map, but maybe you should make the map slightly more mirrored?
Right now Force 1 with players red, blue and green have a lesser terrain bonus if they build on top of there higher land because they can't build behind it, and or use it as terrain level cover..
Other then that its a nice map, keep mapin!



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Oct 27 2007, 2:23 pm payne Post #5

:payne:

Thanks ^^



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Oct 27 2007, 3:42 pm Oyen Post #6



A bit dull, but it may become popular among the Battle.net crowd.



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Oct 28 2007, 11:29 pm payne Post #7

:payne:

Possibly...
Many people I played with loved my map and keep joined when I rehosted, but no one ever hosted my map...
Any idea for spreading it easily and fastly? :S



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Oct 29 2007, 12:44 am Esponeo Post #8



The best way I've found to spread a map is to make it good. Then play it once.



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Oct 29 2007, 3:56 am GuN_Solar90 Post #9



Town Wars has always been a great game. The spawn parts my favorite.



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Dec 2 2007, 5:21 pm payne Post #10

:payne:

Okay, I added a lil' thing to make people fight a litle bit more :
There's a Vespene Orb you can buy for 1500 minerals and 5 gas wich will gives to the whole team that owns it 1 gas each 20 seconds.



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Dec 2 2007, 5:28 pm Riney Post #11

Thigh high affectionado

You'll thank maplantis but you wont thank o)KABOOM(o for the original concept?



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Dec 2 2007, 5:53 pm payne Post #12

:payne:

This si thanks for the people that helped me out with that projet while it construction.
I think I give him credits for the original idea.



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Sep 3 2008, 3:17 pm payne Post #13

:payne:

I just wanted to revive that to see if people would appreciate it more than they did before :P
Seriously, give it a try
... please ^^



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Sep 3 2008, 4:09 pm MadZombie Post #14



Couldn't you just mass depots without building any banks at the start of the game to rush the mayor for an ez win? :S!

I used to really like this map when it first came out ;] not so much anymore, sorryz.



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Sep 3 2008, 4:43 pm FoxWolf1 Post #15



Quote from MadZombie
Couldn't you just mass depots without building any banks at the start of the game to rush the mayor for an ez win? :S!

I used to really like this map when it first came out ;] not so much anymore, sorryz.

That's exactly what I used to do in the original Town Wars game. If you get your whole team doing it, it's an easy win...even if they try to resist by building some depots, your numerical advantage will lead to the rapid destruction of their forces and their banks, after which it's just a matter of time before the mayor is hunted down and killed. The only reason why it doesn't happen more often is that it doesn't work if you don't have your whole team participating, because then the enemy can sometimes survive to come back; most battle.net people are too stupid to deviate from a memorized strategy even if you explain why cooperating with your rush will lead to an quick victory.



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Sep 5 2008, 1:18 am payne Post #16

:payne:

Rush = Gay... lol



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Sep 6 2008, 4:57 am close.ads Post #17



Quote from payne
Rush = Gay... lol

Well sorry for being gay...

But I do agree, rushing is very lethal if against unorganized teams. But if both teams are equally skilled, then rushing can become a double edged sword that hurts you more than the enemy...but if it works...

ALL HAIL BRITANNIA!

Post has been edited 2 time(s), last time on Sep 6 2008, 5:08 am by iamandragon.



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Sep 6 2008, 1:40 pm Craftstar2 Post #18



Quote
ALL HAIL BRITANNIA!

Code Geass?



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Sep 6 2008, 3:15 pm close.ads Post #19



Lolz sorry can't resist.

Anyways just because a move/tactic/strategy is hard to beat doesn't mean it should be banned/disallowed. A move is used because it is efficient, and since both side on Town Wars are identical, no move should be gay/unfair since you can simply do the same to counter. Just as hard as it is for you to gather members who communicate and work as a team, it should be the same for the other team...or you can simply discuss it before the game such as 'no rush!'.

Of course, there WILL be fags who pretends to say 'yes' and STILL rush, but these kinda fags usually are friendless to kill your team.




Sep 6 2008, 10:53 pm payne Post #20

:payne:

I hate rush ONLY because they make the game end VERY fast :P



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