Real quick, what defines a foe?
None.
A player not allied to the current player.
So lets say there are four players.
Player 2 and player3 are not allied to player 1 and player 4 is, so the trigger below would only create a zergling for player 2 and player 3.
C: Whatever
A:Create 1 Zergling for foes at location A.
None.
Actually, I think it means anyone the current player is
not allied to.
This is how they detect when a player unallies, they just detect foes.
None.
This is something I've always wondered; how does it work when you put it in the Players menu for a trigger?
None.
Actually, I think it means anyone the current player is not allied to.
This is how they detect when a player unallies, they just detect foes.
Starcraft has two alliance statuses, ally and enemy. Usually shared vision determines neutral/ally status, but is not used in foe calculation. So, either one is right, enemies, or not allied with, it doesn't matter.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
This is something I've always wondered; how does it work when you put it in the Players menu for a trigger?
It does not work
This is something I've always wondered; how does it work when you put it in the Players menu for a trigger?
Usually for simple things like that, you can just pop open StarEdit and see if it shows up, if it doesn't, it most likely was added into newer editors, and is not certain to work.
None.
Actually, I think it means anyone the current player is not allied to.
This is how they detect when a player unallies, they just detect foes.
Starcraft has two alliance statuses, ally and enemy. Usually shared vision determines neutral/ally status, but is not used in foe calculation. So, either one is right, enemies, or not allied with, it doesn't matter.
You're totally forgetting about the poor old Non-Allied Victory Players.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Actually, I think it means anyone the current player is not allied to.
This is how they detect when a player unallies, they just detect foes.
Starcraft has two alliance statuses, ally and enemy. Usually shared vision determines neutral/ally status, but is not used in foe calculation. So, either one is right, enemies, or not allied with, it doesn't matter.
You're totally forgetting about the poor old Non-Allied Victory Players.
If you set players to allied victory then you auto ally them the same time. Allied victory is not a 3rd alliance status, it's just an additional flag that can only be applied to allies.
Also sc has 3 alliance statuses: allied, enemy (=foe) and
neutral. Neutrals and allies are not foes.
STF mod creator, Modcrafters.com admin, CampaignCreations.org staff
A player not allied to the current player.
So lets say there are four players.
Player 2 and player3 are not allied to player 1 and player 4 is, so the trigger below would only create a zergling for player 2 and player 3.
C: Whatever
A:Create 1 Zergling for foes at location A.
If it's a Current Player trigger, then wouldn't P1 and P4 be considered Foes of P2, and Foes of P4? Thus:
P1: 2 Zerglings (from P2 and P3)
P2: 2 Zerglings (from P2 and P3)
P3: 3 Zerglings (from P2, P1, and P2)
P4: 3 Zerglings (from P2, P1, and P3)
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Morphlings alliance status is incomplete. It doesn't tell if P2 & P3 are on the same team. Same goes to P1 & P4
And the trigger doesn't show the owner.
So if we assume this is a standard 2v2 situation (14v23) and the trigger is owned by all players then this would happen:
Player running . . . . .Total . . . . . for Players
the trigger . . . . .lings created . . . 1 2 3 4P1 . . . . . . . . . . . . . . 2 . . . . . . . . - 1 1 -
P2 . . . . . . . . . . . . . . 2 . . . . . . . . 1 - - 1
P3 . . . . . . . . . . . . . . 2 . . . . . . . . 1 - - 1
P4 . . . . . . . . . . . . . . 2 . . . . . . . . - 1 1 -
==========================================
Total: . . . . . . . . . . . . . . . . . . . . . 2 2 2 2
Now we assume that we have 3 factions:
A: P1 & P4
B: P2
C: P3
Player running . . . . .Total . . . . . for Players
the trigger . . . . .lings created . . . 1 2 3 4P1 . . . . . . . . . . . . . . 2 . . . . . . . . - 1 1 -
P2 . . . . . . . . . . . . . . 3 . . . . . . . . 1 - 1 1
P3 . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 - 1
P4 . . . . . . . . . . . . . . 2 . . . . . . . . - 1 1 -
==========================================
Total: . . . . . . . . . . . . . . . . . . . . . 2 3 3 2
Post has been edited 2 time(s), last time on Nov 9 2008, 7:33 pm by NudeRaider.
Alright, thanks a ton guys
None.
Morphlings alliance status is incomplete. It doesn't tell if P2 & P3 are on the same team. Same goes to P1 & P4
And the trigger doesn't show the owner.
So if we assume this is a standard 2v2 situation (14v23) and the trigger is owned by all players then this would happen:
Player running . . . . .Total . . . . . for Players
the trigger . . . . .lings created . . . 1 2 3 4
P1 . . . . . . . . . . . . . . 2 . . . . . . . . - 1 1 -
P2 . . . . . . . . . . . . . . 2 . . . . . . . . 1 - - 1
P3 . . . . . . . . . . . . . . 2 . . . . . . . . 1 - - 1
P4 . . . . . . . . . . . . . . 2 . . . . . . . . - 1 1 -
==========================================
Total: . . . . . . . . . . . . . . . . . . . . . 2 2 2 2
Now we assume that we have 3 factions:
A: P1 & P4
B: P2
C: P3
Player running . . . . .Total . . . . . for Players
the trigger . . . . .lings created . . . 1 2 3 4
P1 . . . . . . . . . . . . . . 2 . . . . . . . . - 1 1 -
P2 . . . . . . . . . . . . . . 3 . . . . . . . . 1 - 1 1
P3 . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 - 1
P4 . . . . . . . . . . . . . . 2 . . . . . . . . - 1 1 -
==========================================
Total: . . . . . . . . . . . . . . . . . . . . . 2 3 3 2
I love the way you explain things. You know how to get the questions they aren't sure how to ask.
None.