Staredit Network > Forums > SC1 Map Showcase > Topic: Driball Tournament
Driball Tournament
Aug 28 2007, 10:38 pm
By: Demented Shaman  

Aug 28 2007, 10:38 pm Demented Shaman Post #1



Driball Tourney
--------------------------
The format of the tournament is 1v1, single elimination. Each match is 5 minutes long. The first person to score 7 goals wins. After 5 minutes the game goes into sudden death overtime, first person to score wins.

Kick the ball by burrowing your zergling. The ball will travel in the direction you are moving
Steal and dribble by running into the ball with your zergling. The ball can also be stolen by burrowing your zergling.

Force Meter:
The longer you continuously run the more force you will have. Force is shown by your zergling life. The amount of force you run into the ball with will determine whether or not you win the ball from another player.

The dribbling is an interesting concept. Unlike Futbol when you control the ball it doesn't follow you. You have to move through it and it will move infront of you. There's also a dirt effect whenever you make contact with the ball.

SCREENSHOTS







None.

Sep 6 2007, 2:06 pm Demented Shaman Post #2



Download Driball Tournament and try it out.

All these attachments eating up my space :(

Attachments:
Driball Tournament.scx
Hits: 5 Size: 68.83kb



None.

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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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