We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Dear NudeRaider:
Those are good ideas, though please excuse my triggering ignorance: What is a 24 binary countoff and how is it set up and used?
http://www.staredit.net/wiki/Binary_CountoffsBasically it's a method that uses the properties of the binary system to transfer a decimal number with the least triggers possible.
When you wanted to transfer values via a decimal countoff you would do something like this:
If player has at least 1000 razings score
Add 1000 to death counter
Subtract 1000 razings score
If player has at least 100 razings score
Add 100 to death counter
Subtract 100 razings score.
... etc. You either would have to have a lot of copies or the system needed some time to transfer an arbitrary number.
==> not optimal
That's why we use binary values to subtract (count off) from one value, and add to another, hence the name:
If player has at least 1024 razings score
Add 1024 to death counter
Subtract 1024 razings score
(1024 = 2^10)
If player has at least 512 razings score
Add 512 to death counter
Subtract 512 razings score
(512 = 2^9)
... etc. ( ... 4, 2, 1 would be the last 3 triggers)
The great advantage is that this system transfer ANY number in only 1 trigger loop.
You need 10 triggers for every power of 10 values (1,048,576 = 2^20, 1,073,741,824 = 2^30, etc.)
I suggested to use 24 of these triggers because 16,7 million razings score seems to be high enough. Feel free to add more.