Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: I need unit management help
I need unit management help
Oct 24 2008, 2:08 pm
By: Grand_dracolich  

Oct 24 2008, 2:08 pm Grand_dracolich Post #1



I think this replay (If it doesn't desync) says it best. Me and my little brother Winter_dragon (goes by Opacare as well) in a LAN game on Python 1.3 against a random computer that turned out to be Zerg.

Due to a small memory slip, I got my third Hatchery later than I should've/meant to. Another problem is that I should've gotten even more Hatcheries than that, but completely forgot about it. My main troubles in this game are as follows:

1): I can't manage microing and my economy/tech at the same time. Big weakness, especially during long skirmishes. If I get a scouting Drone into another player's base, I'm afraid that while looking around, I'll leave my teching completely stagnant. This is most evident when we attacked the computer's main, I should've made some reinforcing units, but was too busy watching my lurkers :><:.
2): I can only seem to make the units I need at the moment, thus I have much fewer units than I should.

Anyone have any advice for those problems? I have a few more problems than this, but I can't remember them.

All in all, though, I did much better than Winter ^^.

Attachments:
GhastWinter Python.rep
Hits: 2 Size: 106.01kb



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Oct 24 2008, 5:02 pm BeDazed Post #2



Most people have trouble doing this. Just look for important stuff like 2nd hatch going up, or pool before hatch, triple hatch no pool, 12 pool, 9 pool, and remember builds.



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Oct 25 2008, 12:53 am Vi3t-X Post #3



Hotkeys are your friend.



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Oct 25 2008, 2:15 am chuiu Post #4



Quote from Vi3t-X
Hotkeys are your friend.
Pretty much the solution right here. Hotkey your buildings and learn to use the location hotkeys for your bases. You can use and set F2-F4 like normal hotkeys for places in your base (ie near your hatchery or whatever to grab a drone to tech with) and hotkeying your buildings allows you to pump new units quickly while micro'ing and even quickly rally them to your current position.



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Oct 25 2008, 4:07 am ClansAreForGays Post #5



wow, I didn't know who could hotkey your screen position. Do you just cntrl+F2 and it saves it?




Oct 25 2008, 4:28 am chuiu Post #6



Yup. By default all three are set to your starting position. I hope Blizzard lets us use F1-F4 in SC2 because the only thing stopping me from using them right now is the fact I have to start with F2, for some reason I can't adjust to that fact and use F2 instead of F1. :/



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Oct 25 2008, 8:08 am BeDazed Post #7



It'll always start from F2, and I am wondering if Blizzard will add them to SC2 because WC3 didn't have them. We'll just wait and see. (because F1 will always be the hotkey to Ingame help.)



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Oct 25 2008, 8:07 pm Vi3t-X Post #8



Quote from BeDazed
It'll always start from F2, and I am wondering if Blizzard will add them to SC2 because WC3 didn't have them. We'll just wait and see. (because F1 will always be the hotkey to Ingame help.)
We should begin ranting about why they don't let us customize keys.



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Oct 25 2008, 11:32 pm BeDazed Post #9



Because someone like you might set all the things to one letter.



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Oct 25 2008, 11:34 pm chuiu Post #10



Quote from Vi3t-X
Quote from BeDazed
It'll always start from F2, and I am wondering if Blizzard will add them to SC2 because WC3 didn't have them. We'll just wait and see. (because F1 will always be the hotkey to Ingame help.)
We should begin ranting about why they don't let us customize keys.
I would love to be able to customize keys. So instead of M for marine, E for Medic, F for Firebat and G for Ghost I can use QERT as the standard keys for building units and remap WASD to the camera movement.



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Oct 25 2008, 11:47 pm Vi3t-X Post #11



Train Medic.

Correction: Medic is C, not E.

Post has been edited 1 time(s), last time on Oct 26 2008, 12:29 am by Vi3t-X.



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Oct 26 2008, 12:28 am ClansAreForGays Post #12



Quote from chuiu
and remap WASD to the camera movement.
omg that would be sex




Oct 26 2008, 1:44 pm BeDazed Post #13



Theres also a complete tutorial on all the tools SC has to offer on SEN, melee section.



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Oct 26 2008, 7:35 pm poiuy_qwert Post #14

PyMS and ProTRG developer

I believe it is possible to change your own hotkeys without being desynced. You would make a "mod" where all you did was change the hotkeys in stat_txt.tbl, then you could still play over bnet vs the normal players, just with easier hotkeys.




Oct 26 2008, 8:36 pm Vi3t-X Post #15



Would you like to test that?



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Oct 26 2008, 8:44 pm bajadulce Post #16



Quote from chuiu
I would love to be able to customize keys. So instead of M for marine, E for Medic, F for Firebat and G for Ghost I can use QERT as the standard keys for building units and remap WASD to the camera movement.
:) I' have been using my own hotkeys for years. Without them I would be lost. :) I honestly don't know now what I've changed, because I haven't played with the standard ones in years. I do know that ALL my hotkeys revolve around my left home keys. Example:
marin<e>
s<e>ige mode
hydr<a>lisk
probe<s>
a<r>chon etc.

There are a couple weird ones too:
build bunker <x>
patrol<q>
hold postion<z>

Anyways if you'd like to try them out for fun here they are:
baja's weird hotkeys all left hand keys!

Quote from poiuy_qwert
I believe it is possible to change your own hotkeys without being desynced. You would make a "mod" where all you did was change the hotkeys in stat_txt.tbl, then you could still play over bnet vs the normal players, just with easier hotkeys.
Yep.. without any problems. Foreign language stat_txt.tbl is a good example. You can just add your modified stat_txt.tbl to your patch_rt.mpq and you're good to go.

Now F1 however is a different story. The key remap program might be the only way around that.



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Oct 26 2008, 8:58 pm Vi3t-X Post #17



Very interesting. And you're saying you wont desynch?



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Oct 26 2008, 9:13 pm poiuy_qwert Post #18

PyMS and ProTRG developer

Nope because stat_txt.tbl is only used locally for display and hotkey purposes.




Oct 26 2008, 9:58 pm Vi3t-X Post #19



Theoretically you could rename all the units and nothing would happen?



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Oct 26 2008, 10:18 pm poiuy_qwert Post #20

PyMS and ProTRG developer

Yes, you could also change grp's or other graphical things like the console (saw someone do that once).




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