Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help: Reloading Ammo...again
Help: Reloading Ammo...again
Oct 21 2008, 1:44 am
By: Lucky.307  

Oct 21 2008, 1:44 am Lucky.307 Post #1



I have a quick question. Back to the reloading thing, is their a way for the triggers to identify if a unit has shot but not killed? In my game players have lets say an M4(Ghost) with a 30(Ore) round clip. An enemy has about 30 health and the M4 does 5 damage per shot.
Is their a way to have the ore subtract 1 after every shot?
Or do I have to make it subtract 6 ore after he kills the enemy?



None.

Oct 21 2008, 2:51 am Vi3t-X Post #2



Make it so that a location centers over that unit, and have their hp set to 1.

Everytime a player "shoots" the unit, it dies and is respawned for a pre-determined amount of lives.



None.

Oct 21 2008, 4:19 am Falkoner Post #3



Without massive amounts of gore or VHP, or EUDs? No.



None.

Oct 21 2008, 4:52 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Falkoner
Without massive amounts of gore or VHP, or EUDs? No.
this. EUDs would be beastly, especially.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 21 2008, 10:31 am Riney Post #5

Thigh high affectionado

Quote from Lucky.307
Is their a way to have the ore subtract 1 after every shot?

Warcraft 3 wouldnt even exist if we could detect that stuff ;o



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Oct 21 2008, 5:33 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

I'm doubtful that sc2 will have this.

Your best bet is vhp, like in rush, where you give the unit to another player. It has a nasty side effect of sometimes making units standing still for no apparent reason, and not attacking.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 21 2008, 7:02 pm Vi3t-X Post #7



Ask Bioject and maybe you'll get a copy of "Resident Evil: One". It has exactly what I'm talking about.



None.

Oct 24 2008, 8:41 am ETEFT(U) Post #8



Hopefully SC2 will have this, but I doubt it. I heard that you could edit a civilian to have special abilties... very nice! Your best bet is to use VHP though.



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[12:19 pm]
Moose -- eternal beta version is a vintage mapping and software meme
[2023-9-29. : 12:51 am]
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[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
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indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
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prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
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Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
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