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i think 3d modeling is the best option for ships. cos bcs just on water would be cheap.
What do you mean with not using land units? and how is the titlecover? problem is that i need some titleset that looks like water but where i can build over them (for junge terrain) Some tips and graphics would be helpfull too, cos i only have time to mod at weekend :/ 0
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New-/Hydrolisk
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You should have at least have something around 10% done for your mod, and only when you know that you're going to steamroll the mod. Otherwise, I remember over 50% done before a thread being created.
Neither would I want to damn myself over that; I really want to create a thread for my current project. This post was edited 1 time, last edit by Reindeer Breeder: Oct 21 2008, 7:16 pm.
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...the best qualifications for the worst failures
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OH! he means SeaCraft! What do you mean with not using land units? Water units only; Water units and "land" units that can magically walk on water; Land units and "Water" units that can navigate on land. This is, of course, ignoring air units... but that's because they're irrelevant. If you were to make such a mod, it would purely be a graphical novelty - which isn't to say that it wouldn't be an awesome one... though I do think it wouldn't be, since I just don't like naval RTS. =P 0
![]() ![]() ![]() ![]() ![]() ![]() I am gooey...
Pour me, poke me, watch me gloop! And before you say, 'fooey,' Find me to be a wonderful soup! |
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Dear Darkmapper:
You need to focus on learning the tools and producing enough test projects that you are comfortable with modmaking, and familiar enough to know its limitations. Only then should you concern yourself with complex or epic projects. "Idea" threads started by inexperienced modders are ill-conceived. The community will not have much faith in your project announcements until you prove to them that you are capable. Always start small, or you'll find yourself in the same situation as many hopefuls -- overwhelmed and discouraged, the result of which is a lot of talk with nothing produced or released. 0
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New-/Hydrolisk
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Seriously, don't even try a water mod yet. Try to make a strictly land mod first (with absolutely no air units or flying buildings). Then, all you would have to do is switch around the graphics for land and water. The only problem might be wavy water and/or wavy ground. Or something.
This post was edited 1 time, last edit by Reindeer Breeder: Oct 21 2008, 7:17 pm.
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oh maan... on german is sea writen see and i thinkt in english is it the same...
Its actually true that i have not much time to make this mod cos of the school (im first 13 years old )I think that the mod is possible for me to make, otherwise i easyli will close this threat. But if someone has an idea or something that helps for SeaCraft he shoud write it here. 0
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