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New mod Project: Seecraft, what do you guys think about it?

Creator: Darkmapper
Time: Oct 20 2008, 3:52 pm
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Post #1     Darkmapper Oct 20 2008, 3:52 pm

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Hello Guys while i was in the YMCA Camp my buddy had an good idea: Seecraft!!
There will be special modmaps, new graphics, iscript, and verything what it needs.
when someone has a idea for this mod he should post it here.(There will be credits for evryone who has good ideas)

No demo avaiable yet.

Edit:
IM STUPID so i did write SEE and not SEA sorry.... :blush:
This post was edited 1 time, last edit by Darkmapper: Oct 21 2008, 5:02 am.

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Post #2     Fisty Oct 20 2008, 3:58 pm

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Quote from Darkmapper
Hello Guys while i was in the YMCA Camp my buddy had an good idea: Seecraft!!
There will be special modmaps, new graphics, iscript, and verything what it needs.
when someone has a idea for this mod he should post it here.(There will be credits for evryone who has good ideas)

No demo avaiable yet.
I'd have more to say about it if I knew what it is.

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Post #3     Darkmapper Oct 20 2008, 4:09 pm

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so, i think everybody thinkt about ships in starcraft. And i want to make them in a mod. (U-boats will be included too) some new iscripts for units, and new defense buildings like a buildable dloor gun etc.

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Post #4     Darkmapper Oct 20 2008, 4:36 pm

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So i did upload the beta Cover of Seecraft. It will be upgraded but its good for the start. ^^
Attachments:
jpg file
ship.jpg (40.45 kb)
14 hits.
This post was edited 1 time, last edit by Darkmapper: Oct 21 2008, 5:01 am.

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Post #5     Symmetry Oct 20 2008, 6:41 pm

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Have you actually started making the mod? How do you plan on doing the water based units?

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Post #6     Polaris Oct 20 2008, 7:06 pm

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How do you plan on doing the water based units?
Making water based mod would actually be pretty simple, if not extremely simple. You'd just need a little 3D modeling skill to pull it off correctly.

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Post #7     Symmetry Oct 20 2008, 7:07 pm

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Quote from Polaris[MM]
Quote from Reindeer Breeder[MM]
How do you plan on doing the water based units?
Making water based mod would actually be pretty simple, if not extremely simple. You'd just need a little 3D modeling skill to pull it off correctly.

If you did it that way, yes. But only if you plan on not using land units.

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Post #8     Darkmapper Oct 20 2008, 8:48 pm

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i think 3d modeling is the best option for ships. cos bcs just on water would be cheap.

What do you mean with not using land units?

and how is the titlecover? ^^

problem is that i need some titleset that looks like water but where i can build over them (for junge terrain)
Some tips and graphics would be helpfull too, cos i only have time to mod at weekend :/

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Post #9     Corbo Oct 20 2008, 11:34 pm

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OH! he means SeaCraft!

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Post #10     Sand Wraith Oct 21 2008, 1:47 am

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You should have at least have something around 10% done for your mod, and only when you know that you're going to steamroll the mod. Otherwise, I remember over 50% done before a thread being created.
Neither would I want to damn myself over that; I really want to create a thread for my current project.
This post was edited 1 time, last edit by Reindeer Breeder: Oct 21 2008, 7:16 pm.

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Post #11     EzDay281 Oct 21 2008, 2:21 am

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OH! he means SeaCraft!
Confused me for a bit, too. D:
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What do you mean with not using land units?
Basically, we can only have one level of movement restriction - air units can go anywhere, ground units can go on any tiles without a certain flag ( or is it with? I dunno, I don't terrainmod ) . You can have:
Water units only; Water units and "land" units that can magically walk on water; Land units and "Water" units that can navigate on land. This is, of course, ignoring air units... but that's because they're irrelevant.
If you were to make such a mod, it would purely be a graphical novelty - which isn't to say that it wouldn't be an awesome one... though I do think it wouldn't be, since I just don't like naval RTS. =P

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Post #12     Sand Wraith Oct 21 2008, 2:38 am

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We could reverse water and land, so that ships use pseudo-water and pseudo-land is used for blocking ships.

What?

-

I think I'd rather have a tank mod, the "ships" of land.

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Post #13     MC²Hercanic Oct 21 2008, 2:41 am

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Dear Darkmapper:
You need to focus on learning the tools and producing enough test projects that you are comfortable with modmaking, and familiar enough to know its limitations. Only then should you concern yourself with complex or epic projects.

"Idea" threads started by inexperienced modders are ill-conceived. The community will not have much faith in your project announcements until you prove to them that you are capable. Always start small, or you'll find yourself in the same situation as many hopefuls -- overwhelmed and discouraged, the result of which is a lot of talk with nothing produced or released.

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Post #14     [Vi3t-X]:] Oct 21 2008, 2:56 am

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Switch water tiles to ground, ground tiles to water (pallete style?).

You can't restrict units over water, but you sure as hell can restrict ground units to "walk" on water.

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Post #15     Sand Wraith Oct 21 2008, 3:37 am

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Seriously, don't even try a water mod yet. Try to make a strictly land mod first (with absolutely no air units or flying buildings). Then, all you would have to do is switch around the graphics for land and water. The only problem might be wavy water and/or wavy ground. Or something.
This post was edited 1 time, last edit by Reindeer Breeder: Oct 21 2008, 7:17 pm.

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Post #16     Darkmapper Oct 21 2008, 4:53 am

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oh maan... on german is sea writen see and i thinkt in english is it the same... :blush:
Its actually true that i have not much time to make this mod cos of the school (im first 13 years old ^^ )
I think that the mod is possible for me to make, otherwise i easyli will close this threat.
But if someone has an idea or something that helps for SeaCraft he shoud write it here.

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Post #17     Sand Wraith Oct 21 2008, 5:12 am

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Don't make a SeaCraft. First, try making a LandCraft or something, where all the units are land; no air.

Both concepts are fundamentally/innately/essentially the same.

Besides that, making a LandCraft would make for good practise for making SeaCraft.

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Post #18     Darkmapper Oct 21 2008, 5:16 am

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Quote from New-.Hydrolisk
Don't make a SeaCraft. First, try making a LandCraft or something, where all the units are land; no air.

Both concepts are fundamentally/innately/essentially the same.

Besides that, making a LandCraft would make for good practise for making SeaCraft.


think you are right... ^^

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Post #19     Symmetry Oct 21 2008, 7:18 pm

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Avoid posting threads before you've actually done anything. And to be honest, the people here are right. For a beginner modder, something simpler would be wise.

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