Staredit Network > Forums > SC2 General Discussion > Topic: starcraft2 is to colorfull?
starcraft2 is to colorfull?
Oct 19 2008, 4:31 pm
By: Devourer
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Nov 7 2008, 7:34 am BeDazed Post #81



Quote
It would be sick if they use their cinematic engine as a game engine. And I'm not talking about the briefing lobby, I'm talking about the gameplay in general.
They do. Game engines are the same they use for the cinematics you will see in the game.



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Nov 8 2008, 4:24 am KrayZee Post #82



Quote from BeDazed
Quote
It would be sick if they use their cinematic engine as a game engine. And I'm not talking about the briefing lobby, I'm talking about the gameplay in general.
They do. Game engines are the same they use for the cinematics you will see in the game.
No? I'm talking about Blizzard's games.



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Nov 8 2008, 4:25 am chuiu Post #83



Quote from KrayZee
Quote from BeDazed
Quote
It would be sick if they use their cinematic engine as a game engine. And I'm not talking about the briefing lobby, I'm talking about the gameplay in general.
They do. Game engines are the same they use for the cinematics you will see in the game.
No? I'm talking about Blizzard's games.
They do. Blizzard is using SC2's engine for some cutscenes.



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Nov 16 2008, 9:25 am Dr. Shotgun Post #84



I think honestly a lot of times its the map lighting... I don't see a problem in some screenshots, but when a lot of the units come into bright light they look plasticky.



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Nov 17 2008, 10:11 pm alayou Post #85



Quote from chuiu
Lets get this strait right now:

SC1 cinematic Zerg LOOKS like SC1 Zerg.

SC2 cinematic Zerg LOOKS like SC2 Zerg.

SC2 Zerg LOOKS NOTHING LIKE SC1 Zerg.

SC1 Zerg > SC2 Zerg BECAUSE SC1 Zerg are the cutest little critters roaming the universe.



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Nov 20 2008, 3:22 am Vi3t-X Post #86



He never said anything about one being greater than the other. He spoke of thier similarities.



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Nov 20 2008, 5:41 am Moose Post #87

We live in a society.

I cannot construe Alayou as making any implications about Chuiu's statements.




Nov 20 2008, 5:42 pm Devourer Post #88

Hello

Quote from alayou
Quote from chuiu
Lets get this strait right now:

SC1 cinematic Zerg LOOKS like SC1 Zerg.

SC2 cinematic Zerg LOOKS like SC2 Zerg.

SC2 Zerg LOOKS NOTHING LIKE SC1 Zerg.

SC1 Zerg > SC2 Zerg BECAUSE SC1 Zerg are the cutest little critters roaming the universe.

exactly...
I love the Zerg from sc1... the teran and protoss are very similar to the terran and protoss in SC2



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Jan 31 2009, 12:04 am gibbsies Post #89



i just hope this game doesn't turn out like WC3 :x




Jan 31 2009, 2:30 am Hug A Zergling Post #90



Quote from gibbsies
i just hope this game doesn't turn out like WC3 :x
It's...going to be a bit like WC3 I'm afraid.



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Jan 31 2009, 7:42 am Devourer Post #91

Hello

Quote from gibbsies
i just hope this game doesn't turn out like WC3 :x
I hope so, too... but the last thing which dies is the hope, and I'm pretty sure that it will be like wc3... crap



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Feb 1 2009, 2:25 pm Black Knight Post #92



Well, i sort of agree, but anyhow lets just hope for the best...



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Feb 1 2009, 7:29 pm KrayZee Post #93



Quote from Hug A Zergling
Quote from gibbsies
i just hope this game doesn't turn out like WC3 :x
It's...going to be a bit like WC3 I'm afraid.
I don't see Jim Raynor with an inventory and experience points, and 2x bigger than the Marines.



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Feb 1 2009, 8:10 pm Kellimus Post #94



Quote from Vi3t-X
1) Blizzard is now "Activision Blizzard".

Which is sub-company of Vivaldi Games Universal.



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Feb 3 2009, 2:03 pm Grand_dracolich Post #95



Quote from Hug A Zergling
Quote from gibbsies
i just hope this game doesn't turn out like WC3 :x
It's...going to be a bit like WC3 I'm afraid.
The graphics will be mildly like WC3s (Only better), but the gameplay will remain SC1, for the most part. If you're concerned about the "Hero-esque" melee units, that's more of a SC2 thing than a WC3 thing. WC3 only had a food cap of 90 (with everything but workers taking 2) and all units did low damage and had high health. SC2 has the usual 200, and everything does a lot of damage.

Blizzard said they'll implement inventory and experience in the map editor only. Not even the campaign heroes will be like WC3's heroes.



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Mar 18 2009, 4:06 pm Yawgmoth Post #96



I'm a bit deceptioned with the colors. They seemed to be excessively brilliant in some scenes or it's just my screen??

Starcraft was more opaque, more post-apocalyptic in graphics. Starcraft II is, apparently, extremely full of life, as if the plot is developing in Lordaeron (jungle map....). The terrain is a little bit like WCIII (some tilesets, of course...)

My personal critic is that the metal of some buildings and units appears to be made of a rare sort of plastic.....

But I'm expecting that everything remains as our good and classic Starcraft (with much better graphics...)



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Mar 18 2009, 5:01 pm Lt.Church Post #97



many units have been retextured and therefore recoloured, look at new models vs old models for examples.



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Mar 19 2009, 8:18 am SkiPz Post #98



Yeah check out Here and Here for side by side comparisons.



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Mar 19 2009, 12:45 pm Yawgmoth Post #99



Quote from SkiPz
Yeah check out Here and Here for side by side comparisons.

Great! They've just removed that annoying brilliance! The Drone model was really improved.
SO, Starcraft 2 is colorful no more. That's good.



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Mar 19 2009, 3:37 pm BeDazed Post #100



Quote
SO, Starcraft 2 is colorful no more. That's good.
No it still utilizes 32-bit color, or 64-bit.
2^32 = 4294967296 colors
2^64 = 18446744073709551616 colors
Thats not colorful.



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[12:19 pm]
Moose -- eternal beta version is a vintage mapping and software meme
[2023-9-29. : 12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
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