Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Yellow text color in X-Tra Editor ?
Yellow text color in X-Tra Editor ?
Oct 12 2008, 12:02 pm
By: Master_Sergeant  

Oct 12 2008, 12:02 pm Master_Sergeant Post #1



Yes it is. There are two light blues, green, light green, grey, white, red but no yellow. Where is it in X-Tra Editor ? That's totally inconvenient.



None.

Oct 12 2008, 12:52 pm Devourer Post #2

Hello

There isn't...
use SCMDraft for colors, it has much more colors than x-tra ever had ^^



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Oct 12 2008, 12:59 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The colors you listed seem to be the ones you have available for briefing and map name. I'm afraid you won't get yellow for these. Only ingame.

Also ScmDraft doesn't change that, but it can access extended colors for players (enter a number, instead of choose the color name), not for text though. But keep in mind most of these extended colors look ugly or have weird neon colors. There are some nice shades of black though.




Oct 12 2008, 1:37 pm Master_Sergeant Post #4



Even that I prefer to use yellow texts because it makes attention and looks nice when put with other colors. It also makes the texts "shining" :)
I dont like to use the SCMDraft much because it's hard to use ! I have to enter many codes. And I dont even know how to enter somethings like mission objective or transmission with yellow texts.



None.

Oct 12 2008, 2:02 pm Devourer Post #5

Hello

Quote from Master_Sergeant
Even that I prefer to use yellow texts because it makes attention and looks nice when put with other colors. It also makes the texts "shining" :)
I dont like to use the SCMDraft much because it's hard to use ! I have to enter many codes. And I dont even know how to enter somethings like mission objective or transmission with yellow texts.
that isnt hard at all
at trigger actions there is a line at the right side with all codes
and when you want to see color + codes; scenrario -> string editor on the right side there they are shown

between; i also have used x-tra, because i thought scmdraft is to hard to use, but it isn't... it took me around 2 days to get used to scmdraft^^



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Oct 12 2008, 2:34 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Master_Sergeant
And I dont even know how to enter somethings like mission objective or transmission with yellow texts.
It's no different to X-tra. Instead of pasting the symbol you enter the code.
But I admit until you know the color codes it can be annoying to color unit names but thats about it.
In the trigger/briefing editor you have a reference list to the right, just like in X-tra. Once you learned the most important numbers its even faster to type, because you dont have to copy and paste.
Btw. here's a nice list of color codes and where to use them.

About the general complexity of ScmDraft, I agree with Devourer. It's not hard to get aquainted to. Most things are where you'd expect them and know from X-tra. But it can do so much more. For example flawless stacking, place sprites, no need to switch modes, optional text base trigger editor (good to track down bugs or to create masses of similar triggers), etc.

Post has been edited 1 time(s), last time on Oct 12 2008, 2:40 pm by NudeRaider.




Oct 13 2008, 5:15 am Riney Post #7

Thigh high affectionado

Quote from Devourer
There isn't...
use SCMDraft for colors, it has much more colors than x-tra ever had ^^

SCMDraft has the same colors XTra has, because they're both reconizable by starcraft. So you're going to have have the inconvience to c/p everything from a txt file, but SCXTra can do all the colors too.

And didnt Light green = yellow?



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Oct 13 2008, 6:25 am Vi3t-X Post #8



Light Green = Yellow.

Light Green for Console.
Yellow for... pretty much everything else.



None.

Oct 13 2008, 9:21 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:Dark_Marine
Quote from Devourer
There isn't...
use SCMDraft for colors, it has much more colors than x-tra ever had ^^

SCMDraft has the same colors XTra has, because they're both reconizable by starcraft.
No:
Quote from NudeRaider
Also ScmDraft doesn't change that, but it can access extended colors for players (enter a number, instead of choose the color name), not for text though.





Oct 13 2008, 10:41 am Riney Post #10

Thigh high affectionado

Quote from NudeRaider
Also ScmDraft doesn't change that, but it can access extended colors for players (enter a number, instead of choose the color name), not for text though.

Isnt the idea about text?



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Oct 13 2008, 11:44 am Falkoner Post #11



Ugh.. You people are ridiculous...

Here's a good list for SCM Draft:


But since he refuses to use SCM Draft(dude, switch to it, it'll be worth it) I must instead, use this:
Collapsable Box


Copy the symbol any paste it in for the color you want in X-tra

EDIT: It seems SeN cannot show all the colors, so here's the TXT file, attached:

Attachments:
SC Color List.txt
Hits: 4 Size: 1.29kb



None.

Oct 13 2008, 12:20 pm Devourer Post #12

Hello

nice list... thx.. i saved the picture :D
at my SCMDraft there are some colors just black, so i didn't tried em



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Oct 13 2008, 11:34 pm Riney Post #13

Thigh high affectionado

Theres that list I was looking for :shifty:



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-- Updated as of December 2021 --

Oct 15 2008, 4:33 am O)FaRTy1billion[MM] Post #14

👻 👾 👽 💪

If you don't want to use SCMDraft you could try FartyEdit. It doesn't have 5 modes like X-tra Editor, but it has features like perfect building stack, buildings snap to tile, Disable Doodad State for any unit (including Any Unit/Men/Buildings), etc. It also shows the 1.14 color lists in appropriate dialog boxes.

lol, Falkoner is in love with my BinEdit2 color dialog.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Oct 18 2008, 10:47 pm Steeldragon Post #15

Teraunce, the ^

Re to falkoner. Color codes 28-31 correspond to players 13-16.

If you want yellow for ingame mission obj, use light green.



None.

Oct 18 2008, 10:58 pm O)FaRTy1billion[MM] Post #16

👻 👾 👽 💪

Quote from Steeldragon
Re to falkoner. Color codes 28-31 correspond to players 13-16.
Those colors are unused as player colors; you cannot reach them. Also, those players tend to not like to be seen.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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